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Archive for August, 2007

Hanging out with Merlin the enchanter

By Yax • Aug 31st, 2007

On Wednesday my charming girlfriend and I flew from Hawaii to Los Angeles and drove straight to Disneyland! I wish I were kidding. Here are the highlights from my trip in a magical and faraway land.



The king is dead

By Yax • Aug 31st, 2007

Roleplaying games should always be fun and entertaining. Fun to prepare, fun to play, entertaining to “watch” for the DM. In order to consistently live a fresh and rewarding roleplaying experience, different game styles or concepts might be necessary. Here is a game concept that I enjoyed very much and that should [...]



Chimeric Inspiration

By Yax • Aug 30th, 2007

An image is worth a thousand words
Can you guess what Worth1000.com offers? Yes, pictures! And some of them are visually stunning. Hopefully you can get a few ideas from Worth 1000’s Dream Worlds galleries.
For a good laugh - and game ideas if you run a comical D&D campaign - you can also [...]



NPCs you love to hate

By Yax • Aug 29th, 2007

Most D&D players love to hate NPCs. A typical characteristic of villains is that they are very intelligent but lack the humility to hide it. They will shove their knowledge and wits in everyone’s face.
Cockyness made easy
An easy way to make this come across is by using a fancy vocabulary. For cool [...]



Spending an inordinate amount of time at the inn?

By Yax • Aug 28th, 2007

NOTE: For a change this is not a tip on reducing prep time! Hurray!
A touch of realism
What is it with adventurers and inns? Even when they’re in their hometown PCs have an obsessive compulsive tendency to gravitate toward the nearest inn!
Considering the amount of time you might be roleplaying inn scenes, why not [...]



How to outline your D&D campaign events

By Yax • Aug 28th, 2007

Instant Campaign Builder Part IV: Campaign Outline
This article is part of the Instant Campaign Builder Project.
Railroad vs. Outline
I always want to plan badass campaigns and memorable scenes but I don’t want to force the players into a linear storyline. That’s where a good outline comes into play.