Mr. Johnson over at Basement 51 wrote a great piece on the soul of roleplaying games and why custom-made campaigns will always rock harder than video games and published adventures. I wrote about MMORPG vs TTRPG a few weeks ago.
So why don’t TTRPG lovers play more?
Scheduling conflicts have to be the number one reason [...]
Weird Tools Files # 7: Unusual food generator
You know that feeling when you’re struggling to come up with unusual meals ideas for your next game. You don’t? Oh well. If you ever feel like providing a complete menu of weird grub items then you need to check this Unusual Food Generator.
(I’m camping on [...]
DNDMMSL 09-24-07
It’s Monday morning again and you put on you’re trying to get rid of that post-week-end zombie facial expression. Here are a few links that should brighten up your Monday morning. If you really look like a zombie you better watch out for lurking zombie hunters.
If you live your D&D live in secret [...]
I recently wrote about generating hype for your D&D campaign so players are excited about upcoming games. It definitely works but somehow I never consciously applied the concept in-game.
Hip creatures
Why didn’t I ever build hype about a monster? I don’t know. But I will from now on. A few examples…
Expy the dragon [...]
Random thoughts
Recently 2 different readers told me that the articles they enjoyed the most on Dungeon Mastering were the very first ones I wrote (so much for getter better with practice): The first game, Before the second game, and The Second Game. Some elements have been covered in more details by the Instant Campaign builder [...]
The best combination of boredom and free time
Dungeon Mastering dot com is celebrating its 2 months anniversary - I told you I was like a proud parent and would mention monthly anniversaries! - and I’m noticing trends in the traffic of the website. Every Wednesday I see a spike on my traffic graphs. [...]