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The Element of Surprise: Whimsy

March 31, 2010Written by Expy - Published on

By Guest Blogger Daniel R. Robichaud Nothing makes a game session more stale than one too many revisits by the same-old, same-old encounters.  (Fresh campaign, bring on the *yawn* kobolds.)  Though fourth edition monster creation is quite streamlined and rather fun, Dungeon Masters do not need to continually create spiffy new monsters for every encounter.  […]

Elements of a Good Game Part 3 (Final)

March 28, 2010Written by Expy - Published on

Puzzles and Mazes and Riddles oh my! Puzzles and Mazes can be implemented in so many ways, we’ll start with mazes. A lot of people hear maze and imagine large shrubs and a minotaur hiding somewhere, or a series of stone walls in confusing settings or something similar to the Labyrinth. Remember, a maze can […]

Elements of a Good Game Part 2

March 26, 2010Written by Krystal - Published on

Illusions – how you use them and how to use “Disbelieve”. 4E: (Page 68, DM’s guide) “Illusions can mimic any terrain. Creatures that realize that an object is an illusion ignores its effects, while those that do not realize the truth behind the illusion react to it as appropriate. Use Character’s passive insight checks to […]

Elements of a Good Game Part 1

March 24, 2010Written by Krystal - Published on

In my article “DMing Muse” I mentioned a few elements that are good to put into a DnD game, and then decided that “Wait a minute, this would be great to talk about also!” So here I am again!  Some of the elements I mentioned in that article are traps, monsters, friendly npcs, non friendly […]

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