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Shark-jaw Skeleton

April 25, 2014Written by Marc_Radle - Published on

This illustration was originally done for a collection of somewhat off-the-wall constructs published by Super Genius Games. The brief simply said something like “a collection of shark bones magically animated to form a vaguely humanoid-shaped automation“. In doing my initial research, I discovered that sharks don’t actually have many bones – most of their bodies […]

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

April 22, 2014Written by LanJemWezz - Published on

There’s a collective sigh of relief and that figurative, though often literal, fist-pump when you’ve hit a milestone creating something you love. That’s how we at ICOSA Entertainment felt when we finally shipped our initial RPG offering, the Pure Steam™ Campaign Setting. But the holiday pounds were already melting away as our feverish brains began […]

Pen & Pixels Intro

April 18, 2014Written by Marc_Radle - Published on

Hi! My name is Marc Radle. I’m a professional graphic artist / designer by trade. I also do a fair amount of freelance writing, game design, graphic design and illustration for a number of RPG companies. In addition, I’m the Art Director for Kobold Press. I started playing D&D as a kid in the mid […]

Combat Description Cards are coming!

April 14, 2014Written by Mark Scott - Published on

Combat Description Cards: replacing numbers with excitement! I’m a long-time gamer. Over the years, I’ve sat at a lot of gaming tables, as both a player and gamemaster. And if there’s one thing I’ve come to realize it’s that combat is a lot better when it’s vivid and descriptive, rather than being just, “You hit […]