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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

July 29, 2014Written by LanJemWezz - Published on

Character classes are the gateways through which players enter our games. As DMs, it’s important for us to understand character class design and what kinds of classes our players might enjoy playing. Remember this maxim: “What works for one game or one set of players might not work for another!” I took the liberty to […]

“There can be no heroes where there is no doubt.”

July 18, 2014Written by MythicParty - Published on

Being that our name is DungeonMastering.com, we often get emails about DMing questions.  Here’s some from one of our readers, Seth, who writes: “So I am an aspiring DM who is trying to sort out my approach for an upcoming campaign. I would really like to dig into the meat and bones psychological aspects of adventuring and explore the […]

Gargoyle!

July 11, 2014Written by Marc_Radle - Published on

This is another illustration I did for the Behind the Monsters Omnibus from Tricky Owlbear. I was pretty happy with how it turned out and even happier when the publisher told me the illustration reminded him of those old school illustrations from First Edition AD&D. Since I loved those BW drawings and idolized the artists, […]

Console Cleric #3: How Diablo III helps D&D

July 1, 2014Written by MythicParty - Published on

Ah, Diablo.  Where you went through 16 dungeon levels killing monsters before entering Hell itself to fight a Prime Evil.  If you read DungeonMastering.com (thank you), then you most likely play or at least come across video games.  Console Cleric was a column that looks at various video titles to see what digital counterparts can add […]

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