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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

December 30, 2014Written by LanJemWezz - Published on

Designing a campaign setting isn’t all about world lore and locations populated by classes, races, and monsters. You need to have things for those classes, races, and monsters who populate your setting to do. What we’re talking about here are staples of play in d20 system games — feats — and how to avoid some […]

Get a bunch of RPG’s, help a bunch of kids

December 29, 2014Written by MythicParty - Published on

Consider this yet another Attack On Your Wallet, but this time it’s for a good cause.  Actually, for a whole variety of good-to-the-point-of-being-Lawful Good causes.  Here’s just a few of the children’s charities that you’ll help when you buy some gaming stuff: Doctors Without Borders: “humanitarian-aid organization and Nobel Peace Prize laureate, best known for […]

Digital to Tabletop – Pokémon

December 9, 2014Written by Michael Perry - Published on

For anyone who knows me – you know that one of my favorite things to do in my spare time is to convert a video game to a tabletop game.  Despite what you may think, this can be done.  In fact, in some cases, the conversion is rather simple.  In other cases, the conversion can […]

Digital to Tabletop – Pokémon (Part 2)

December 9, 2014Written by Michael Perry - Published on

This is a continuation of a previous article about converting Pokémon to a tabletop game.  If you haven’t read Part 1, yet, then I suggest that you do that first. And, as always, thanks for reading!   Capturing I don’t know about any of you, but, personally, capturing has always been an aspect of Pokémon […]