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Lessons for D&D from the horrible Star Wars Holiday Special

December 25, 2015Written by MythicParty - Published on

Merry Christmas from all of us at DungeonMastering.com & as the title suggests, we’re looking at the famously infamous 1978 Star Wars Holiday Special.  How bad is it?  The original director quit after a few days. George Lucas (aka the man who gave us both Jar Jar & Howard the Duck) once admitted that if […]

3 Lessons from Star Wars Episode III for D&D

December 24, 2015Written by MythicParty - Published on

After machete-chopping TPM, we went on to explain the 2 main lessons for D&D from AOTC, and now have the high ground with Revenge of the Sith. ROTS is all about the Dark Side so no one should be flat footed to learn that the messages from the final Prequel are all about Evil.  Specfically… […]

2 Lessons from Star Wars Episode II for D&D

December 23, 2015Written by MythicParty - Published on

Alright, in the previous article of this 7-part series on how Star Wars can help your D&D games, we explained why we put the prequels in the middle and took a machete to Episode I, completely cutting it.  However, Attack of the Clones- in addition to its numerous references to Episode V- has 2 solid lessons […]

The 1 Lesson from Star Wars Episode I for D&D

December 22, 2015Written by MythicParty - Published on

This is #3 in our series about tractor beaming ideas from Star Wars. Since we began with IV, then went to V, you were expecting this to be on VI, RotJ. But much like a Jedi mind trick, that’s not the movie you were looking for.  At least, not yet.  What do I mean? Allow […]