DM’s Guide to Jumping Dimensions and Planes of Reality
This post was contributed by Chris Kentlea of Ennead Games. This post is for those DM’s who need to create a quick random plane for those dimension jumping heroes who just love going off the beaten track and messing around with the whole of the universe. This is a sample from his upcoming “Lexicon of the Planes”. The full version will have more charts, some sample planes, some equipment that may help and more!
There are many different layers of reality, know as Planes. In some planes, the rules are not the same as at home. Magic works differently. Time flows faster and a second here is a year at home. The very environment itself may have an effect on the travelers. Sometimes even simply getting to a particular plane is in itself a dangerous course of events.
There are several types of planes
The Prime Material Plane | The home plane |
The Parallel Material Plane | Variants on the home plane. A event occured here that didn’t in the home. Sometimes minor, sometimes major. |
The Astral | A plane of nothingness, with random islands of matter. Considered by some to be a transit or travel plane. |
The Ethereal | Co-exists along with the Material Plane(s). In some places, overlaps the Material. |
The Elemental | These consist primarily of one type of matter (Air, Fire, Earth, Water plus others) |
The Energy | Positive And Negative Energy abound here. There is rumored to be others. |
The Demiplanes | Covers all extra-dimensional spaces that function like planes. Have measurable size and limited access. |
The Others | Covers all other types of planes and pocket-dimensions. |
There are generally 8 categories which the Sages apply to planes:
Gateway | How to get to this plane. |
Connection | Direct from the Prime Material Plane (PMP) or do you have to go via another plane first. |
Environmental | How different is the environment from the Prime Material? |
Magical | How is Magic affected here. This applies to Clerical magical, and Psionics as well. |
Spatial | Is this Plane infinite? Does it loop around or does it have clear well defined borders? |
Temporal | The Passage of time on this plane, compared to the home plane. This can be the most dangerous as there is no indication that time passing here is going any faster or slower then on the home plane. |
Technological | Does technology function here? If so is it better? Is it worse? Does it function at all? |
Weirdness/Quirks | There are some things you only find in one place in the whole of creation. |
For the generation of random plane features, roll the appropriate dice, or pick.
Gateway (D10)
1 | Artifact/Item | A powerful item is needed to breach the planer barriers. |
2-9 | Spell/Ritual | A spell, miracles or Psionic power. |
0 | Location | Finding the right location at the right time makes it as simple as just walking there. |
Connection (d100)
01 – 79 | Direct with Prime Material |
80 – 89 | Through the Ethereal |
90 – 94 | Through the Astral |
95 – 96 | Through an Elemental |
97 – 98 | Through a Energy Plane |
99 – 00 | Through another Plane |
Environmental (D10)
1 | Oblivion | Nothing material can exist here. If you don’t leave within 10 rounds…neither will you. |
2 | Torment | This plane touches onto the Negative Energy Plane. If you’re not classed as undead, you soon will be. You cannot heal at all. Sleep provides NO benefits. Clerics cannot contact their deity. Your worst nightmares are made flesh. |
3 | Tainted | This plane is hostile to life, but it is possible to exits here. Rest time needed is doubled. |
4-8 | Normal | Conditions are the same as the home plane. |
9 | Enhanced | This plane is good for life |
0 | Paradise | Any Death, Disintegration or such like is negated. To live here is to be immortal and free of suffering. Any diseases are cured. Any curses are put on hold until you leave. |
Magical (D10) [Applies to Spells/Miracles and Psionics]
1 | None | No Magic can exist here. Anything brought into the plane from outside looses it ability’s within 1d10 days, this include classes. | ||||||||
2 | Forgotten | No Magic is active here, but if brought in can still function as normal. However it can’t be recharged or spells memorized etc. Once it’s gone, it’s gone. | ||||||||
3 | Diminished | Roll a D10
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4-8 | Normal | Works the same as the PMP | ||||||||
9 | Enhanced | Roll a dice
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0 | Wild | Items when used (D12)(Roll each time)
Abilitys Used (Roll each time used)
|
Spatial
1-3 | Infinite | The planes stretches to infinity in all directions |
4 | Layered | Each Layer of this plane is connected to the one above and one below. This is known as the Stack. There are 1D10 Layers in the stack.
Access to the Stack is though: 1-3 Top layer 4-5 Bottom layer 6 Random layer |
5 | Looped | Go far enough across the plane and you end up where you started. |
6 | Finite | There are clear well defined borders. These planes are normally small enough to travel across with basic transportation. |
Temporal (D100)
Local Time = Prime Material Time
01 1 Week = 1 Sec
02-03 1 Week = 10 Seconds
04-05 1 Week = 1 Min
06-10 1 Week = 10 Min
11-15 1 Week = 1 Hour
16-20 1 Week = 6 Hours
21-25 1 Week = 12 Hours
26-30 1 Week = 1 Day
31-49 1 Week = 1 Week
50-59 1 Week = 2 Weeks
60-64 1 Week = 1 Month
65-69 1 Week = 2 Months
70-75 1 Week = 3 Months
76-80 1 Week = 6 Months
81-85 1 Week = 1 Year
86-90 1 Week = 5 Years
91-95 1 Week = 10 Years
96-97 1 Week = 20 Years
98-99 1 Week = 50 Years
00 1 Week = 100 Years
Technological (d10)
1 | Dead Zone | Technology Doesn’t Work while here – At all, not even fires. |
2-3 | Diminished | Technology works 1D10 x 10% worse then it does on PMP |
4-8 | Normal | Tech works the same as it does on the PMP |
9-0 | Enhanced | Tech works 1D10 x 10% better then PMP (energy cost are lower, amour works better etc.) |
[Note : The definition of what is classed as Technology is deliberately left vague]
Weirdness/Quirks (d10)
1-2 | None |
3 | A Material common to the PMP (e.g. Iron) does not exist here. |
4 | A Class common to the PMP (Wizard, Bard) does not exists here. Class ability’s still work |
5 | A Race common to the PMP doesn’t exist here (E.g. Human) |
6 | The Dominant race here is a Monster race (Dragons, Orcs, Owlbears…) |
7 | Detection spells don’t work |
8 | Colors in this plane are either;
1-3 Muted and grey 4-6 Very bright and colorful and …not the same (eg pink sky, black grass) [There is no effect with this, but don’t tell the players…] |
9 | Animals can talk in a parrot like mimicry |
0 | DM Choice |
How could you use this system in your next gaming session? Let us know by commenting below.
This post was contributed by Chris Kentlea of Ennead Games. He is denizen of London, UK. He has one evil cat and far too many RPG books. His Magnum Opus, Easthalen is a mixture of magic, hi-technology and some weird stuff that mankind was not meant to know! He has a fondness for generic system-less ideas that can be adapted to any game systems with little effort. He loves spending all day creating a truck-load of random tables and charts…for something that could take 5 minutes otherwise. If you need some ideas, hints and tips then he’s your man, but he can’t be held responsible for any breaks in the fabric of reality.
Yocewyn : Thanks for pointing that out. I honestly didnt notice i’d not included the Temporal chart.
As for spacing, , well i thinks thats just a problem with conversion from my writing program to the blog post. Will have to look into that.
I like this article but there are some technical issues:
-> Some tables are no tables at all. (Temporal Table). This makes it look not very nice.
-> Sometimes there are a lot of spaces. (I would suggest to remove double spaces with a simple replace statement).
The content however is good. Here is an extra table.
Temporal (D120)
0 – 100: See original table
101 – 104: Backward, time is running backwards (compared to other planes). Reroll for speed. Also think about what the players could have done in their future to upset the plane.
105 – 109: Finite, There are clear well defined borders of time.
110: Looped, Go far enough across time and you end up where you started.
111 – 120: See next posts, hopefully
This was an awesome post. Thanx guys