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Reality Shift Part 3 – Living to Serve

May 7, 2010Written by Bill - Published on

In Reality Shift Part 1, I introduced the RS concept which asks: “what would our D&D worlds be like if we dropped the idea that the game rules are a model of reality and instead adopt them as the actual reality of this imaginary world?”  Reality Shift Part 2 gave the first answer to that, […]

Reality Shift Part 2 – The Haves & Have-Nots

April 30, 2010Written by Bill - Published on

In “Reality Shift Part 1”, I introduced the Reality Shift concept.  Simply put, a reality shift is just a conscious agreement among the DM and players to suspend their disbelief and accept that the game world is a different reality from our own.  In this reality, magic, incredible powers, character classes, etc, are an integral […]

Reality Shift – Part 1

April 28, 2010Written by Bill - Published on

Achieving a feeling of realism in D&D (or any other RPG) without making a horrible mess of gameplay The RPG world is littered with the rotting remains of vain attempts to introduce realism.  Critical hit tables, wacky initiative schemes, progressively debilitating damage charts: these are the tools of the gamer in search of a more […]