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3 More Adventure Starters for your D&D games

June 27, 2015Written by Casey Hill - Published on

We’ve talked before about how there’s a middle ground of having to buy a module or creating absolutely everything yourself.  While there’s an advantage in time saving to simply running a pre-published thing and there’s an advantage in customization with making everything up, it can help to take an idea, use it as a springboard […]

3 Adventure Starters for your D&D Campaigns

June 11, 2015Written by Casey Hill - Published on

Sometimes you as a Dungeon Master want to run an adventure somewhere between ‘Just buying someone else’s idea’ and ‘Making it all up on my own.’  With that in mind, here are 3 Adventure Starters that will provide you with creative material to go from while still letting you fill in most of the blanks […]

Multiple motivations for your D&D games

March 26, 2015Written by Casey Hill - Published on

What if every player character in a one-off adventure came with a backstory featuring their own individual goal? Designing such a module or convention game where different members of the party possessed their own unique motivations is challenging for the writer yet can reward everyone with memorable roleplaying.  You want to allow players to really get […]

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