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Question Keith #7: Death & The Player Character

March 2, 2012Written by Keith Baker - Published on

Q: I’m a soft-hearted DM and I never know how to handle player death. Any advice? (Cassie from Austin) A: This relates to a number of the questions from previous months—how to make combat interesting, what to do when things take an unexpected turn. As DM you hold the player’s lives in your hands. At […]

Question Keith #6: Monk Versus Armor!

January 13, 2012Written by Keith Baker - Published on

Q:  The only problem I’m having is how to make my campaign’s final boss feasible. My idea revolves around an evil monk who confronts the PCs in the final room of a temple. My problem is I wanted him to be a hand to hand fighter, but just found out that most of my PCs […]

Question Keith #5: Death and the Master Villain

December 18, 2011Written by Keith Baker - Published on

This Sunday, while running a game for my group, I revealed that a recurring NPC the PCs had believed to be an ally was actually a rather sinister antagonist. I believed, when creating his stats, that he would be a difficult enemy to defeat; indeed, I intended for the PCs to fail to defeat him […]

Question Keith #4: Let’s Get This Party Started

August 27, 2011Written by Keith Baker - Published on

We’re proud to present the 4th in a series of monthly articles by Keith Baker.  Best known for creating the Eberron Campaign Setting for Dungeons & Dragons and the card game Gloom he’s also worked on at least five games that you’ve never heard of.  Yet. QUESTION: “Okay, here are a few questions. First off, […]

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