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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

December 30, 2014Written by LanJemWezz - Published on

Designing a campaign setting isn’t all about world lore and locations populated by classes, races, and monsters. You need to have things for those classes, races, and monsters who populate your setting to do. What we’re talking about here are staples of play in d20 system games — feats — and how to avoid some […]

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

October 30, 2014Written by LanJemWezz - Published on

As the leaves turn and the skies grow cloudy, we turn our minds toward All Hallows’ Eve and things of an often creepier, spookier, or more macabre appeal. Let us turn our minds then toward a sweet sample of the garish gallery to be found in the westerly lands of the Pure Steam™ Campaign Setting. […]

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

July 29, 2014Written by LanJemWezz - Published on

Character classes are the gateways through which players enter our games. As DMs, it’s important for us to understand character class design and what kinds of classes our players might enjoy playing. Remember this maxim: “What works for one game or one set of players might not work for another!” I took the liberty to […]

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

June 27, 2014Written by LanJemWezz - Published on

Creating new races or writing for old ones can be a chore. Given that no matter how incredible our idea may be someone somewhere has probably already done it, we think there are a couple key design approaches one can follow to help build a better race. Races come from the land. This may sound […]

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