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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

June 11, 2014Written by LanJemWezz - Published on

Pure Steam™ is first and foremost a campaign setting. Settings are important to films, TV, comics, radio plays, novels, and books of all sorts. Settings are places, but settings are also more important than that. Settings are populated by heroes and villains, filled with wondrous and dangerous locales, and form the backdrops for our imaginations when […]

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

April 22, 2014Written by LanJemWezz - Published on

There’s a collective sigh of relief and that figurative, though often literal, fist-pump when you’ve hit a milestone creating something you love. That’s how we at ICOSA Entertainment felt when we finally shipped our initial RPG offering, the Pure Steam™ Campaign Setting. But the holiday pounds were already melting away as our feverish brains began […]

I am become designer, creator of worlds! (p.4)

June 25, 2013Written by LanJemWezz - Published on

“I am become designer, creator of worlds!” is a limited series on the ins and outs of building your own roleplaying game from the ground up—and with it a business model by which to grow and create more new ideas. Previously, we discovered how underestimating our audience’s response to Pure Steam™ hadn’t been the case. […]

I am become designer, creator of worlds! (p.3)

June 14, 2013Written by LanJemWezz - Published on

“I am become designer, creator of worlds!” is a limited series on the ins and outs of building your own roleplaying game from the ground up—and with it a business model by which to grow and create more new ideas. In the first article in this series, we presented a three-step look at how we, […]

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