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Top 5 GM Lessons from Game of Thrones

June 16, 2012Written by loganbonner - Published on

Welcome back to the column that breaks down gaming into what’s really important, five things at a time! (Okay, it used to be ten things at a time, but the posts kept running long!) This is Game of Thrones month here at DungeonMastering.com, & GoT presents a detailed fantasy world with rival factions, complex characters, […]

Top 10 Dragon Adventure Plots!

February 25, 2012Written by loganbonner - Published on

Welcome back to the column that breaks down gaming into what’s really important, ten things at a time! The dragons of D&D hold a much bigger place in the world than ordinary monsters. They can be movers and shakers, bullies or living gods. They can command legions or demand solitude. These ten plots use the […]

Top 10 D&D Civilizations

February 3, 2012Written by loganbonner - Published on

Welcome back to the column that breaks down gaming into what’s really important, ten things at a time! The best civilizations in D&D have a very different feel from anything in the real world. A simple urban adventure could happen anywhere, but the exotic environments in these races’ cities open up much stranger options. 1. […]

Top 10 Tricks to Make your Villain Stand Out

September 30, 2011Written by loganbonner - Published on

Welcome back to the column that breaks down gaming into what’s really important, ten things at a time! Any story arc needs a good villain. The best big bads are more than just another devil or vampire or dragon. These ten suggestions can help take your villain above and beyond the ordinary and give your […]

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