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4 Lessons from Star Wars Episode IV for D&D

December 20, 2015Written by MythicParty - Published on

Unless you’ve been sleeping in a hut in the Dagobah system you know there’s a new space movie out. But before I face my fears of record crowds I’m watching the other movies. And seeing how they can help DMs run better games. Here are 4 lessons from the 1st/4th film: If you want an […]

Adding a Jason-like Villain to your D&D game

November 14, 2015Written by MythicParty - Published on

In honor of Friday the 13th, we’re taking a look at the horror franchise that spawned 12 films while making people scared of goalies. Although there are usually dozens of villains in any given campaign, the majority of bad guys in adventures are often quickly dispatched.  Worse, they’re frequently forgotten.  However a D&D incarnation of […]

How to make D&D really scary

November 1, 2015Written by MythicParty - Published on

DM: “The frost giant’s ice club smashes down, crushing the very life out of you for (rolls) 40 points!” Bored Player: “Eh I still have 29 left, so after the Cleric does his healing I’ll be good as new.” DM: (sighs) One of D&D weaknesses is how damage- whether from combat, traps, or miscellaneous things like […]

Lessons for D&D from the Walking Dead Season 6 Premiere

October 19, 2015Written by MythicParty - Published on

After a packed Madison Square Garden promo, the sixth season of everyone’s favorite zombie show happened last week.  We’ve written about things from TWD you can use in your D&D games before, but sometimes the topic felt a bit, stiff.  So we took a break from the biters.  Then the unimaginatively named spin-off, Fear the […]

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