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On Rewards and Balance

August 22, 2014Written by Paul Rehac - Published on

So I’ve talked a lot about the beginning and end of a campaign, from character and session creation to developing a villain to hate. What I haven’t covered with you is what to do at the end of a campaign. In this article I would like to specifically talk about the inbetween variety of ending. […]

A Quick Guide to Convention One-Shots

April 9, 2014Written by Paul Rehac - Published on

After a millennia or two (in game time, of course) I’m back with a few tips and tricks to share with you guys. For this article I’ve chosen to start with a topic that has recently become particularly important to me: Constructing a one-shot. As “resident DM” of my local game group, I’ve been running […]

Creative Class Constructs IV: Magic Users

January 23, 2014Written by Paul Rehac - Published on

From my thoughts to your screen to your table, welcome back to Creative Class Constructs. I’m your resident Immersion Specialist and today I’ll be discussing the fourth staple D&D class: The Magic-User. The Magic-User, to me, seemed to be the most difficult class to discuss in the Creative Class Constructs series —  you don’t need […]

Creative Class Constructs III: Rogues

January 11, 2014Written by Paul Rehac - Published on

You want your party to go against an NPC from a city’s seedier side, and you want this encounter to be challenging. They’ve cut down guilds of rogues with rings of invisibility and shadow dancer levels, and its getting old. You could simply switch the class of the NPC, but you want his levels to […]