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You Want to Do What?! The Art of Improv in GMing (Part 4)

December 7, 2009Written by Steve - Published on

Focusing on your players is one of the most important things you can do as a DM besides actually showing up to the game. As an improviser, focus is vital. If you’re not actively listening to your scene partner, you are not only missing the scene, you’re missing the point!

You Want to Do What?! The Art of Improv in GMing (Part 3)

December 5, 2009Written by Steve - Published on

Not every player interaction can be a violent confrontation resolved at the business end of a longsword. No, seriously.

You Want to Do What?! The Art of Improv in GMing (Part 2)

November 26, 2009Written by Steve - Published on

I know this sounds contradictory to everything a DM knows to be true, but your job is not to write the story — it is to set up challenges and obstacles, and it’s your players’ job to find the solution.

You Want to Do What?! The Art of Improv in GMing (Part 1)

November 15, 2009Written by Steve - Published on

With enough time and preparation, just about anyone can run a D&D game. But how do you create new stuff “on the spot”, under pressure, and when your players demand it?

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