Dungeon Mastering

DM Tools - CREATE YOUR FREE ACCOUNT       About Us       Contact Us       Advertise                   Subscribe to Dungeon MasteringSubscribe

Parties other than the party’s party

Written by LovelyRotten - Published on January 20, 2016

BUT I THOUGHT WE WERE ON THE SAME SIDE?! A long time ago, I took my party into The Friendly Arms in the original Baldur’s Gate game. I saved the game and then launched a fireball into the common room of the place just to see what would happen. If you tried that –and who […]

The 2015 DungeonMastering year in review

Written by LovelyRotten - Published on January 10, 2016

Otherwise known as, ‘What You Should Be Reading To Keep Us Writing Instead of Playing More Marvel Legendary, Descent, & Pandemic.’ Mythic Party got us started off for the New Year with tips on How To Keep Your Players Focused. Whether it’s after the holidays, after a long hiatus, or merely after the usual interval […]

Lessons for D&D from the horrible Star Wars Holiday Special

Written by MythicParty - Published on December 25, 2015

Merry Christmas from all of us at DungeonMastering.com & as the title suggests, we’re looking at the famously infamous 1978 Star Wars Holiday Special.  How bad is it?  The original director quit after a few days. George Lucas (aka the man who gave us both Jar Jar & Howard the Duck) once admitted that if […]

3 Lessons from Star Wars Episode III for D&D

Written by MythicParty - Published on December 24, 2015

After machete-chopping TPM, we went on to explain the 2 main lessons for D&D from AOTC, and now have the high ground with Revenge of the Sith. ROTS is all about the Dark Side so no one should be flat footed to learn that the messages from the final Prequel are all about Evil.  Specfically… […]

2 Lessons from Star Wars Episode II for D&D

Written by MythicParty - Published on December 23, 2015

Alright, in the previous article of this 7-part series on how Star Wars can help your D&D games, we explained why we put the prequels in the middle and took a machete to Episode I, completely cutting it.  However, Attack of the Clones- in addition to its numerous references to Episode V- has 2 solid lessons […]

The 1 Lesson from Star Wars Episode I for D&D

Written by MythicParty - Published on December 22, 2015

This is #3 in our series about tractor beaming ideas from Star Wars. Since we began with IV, then went to V, you were expecting this to be on VI, RotJ. But much like a Jedi mind trick, that’s not the movie you were looking for.  At least, not yet.  What do I mean? Allow […]

5 Lessons from Star Wars Episode V for D&D

Written by MythicParty - Published on December 21, 2015

We’ve been doing a movie marathon of Star Wars & how the films hold insight for D&D games. Episode IV taught us to have an epic opening line, start sessions with a recap to review what’s already happened & what’s happening, begin with evocative action, and give the bad guys super weapons/powers but super weapons/powers […]

4 Lessons from Star Wars Episode IV for D&D

Written by MythicParty - Published on December 20, 2015

Unless you’ve been sleeping in a hut in the Dagobah system you know there’s a new space movie out. But before I face my fears of record crowds I’m watching the other movies. And seeing how they can help DMs run better games. Here are 4 lessons from the 1st/4th film: If you want an […]

css.php