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3 Lessons from Star Wars Episode III for D&D

Written by MythicParty - Published on December 24, 2015

After machete-chopping TPM, we went on to explain the 2 main lessons for D&D from AOTC, and now have the high ground with Revenge of the Sith. ROTS is all about the Dark Side so no one should be flat footed to learn that the messages from the final Prequel are all about Evil.  Specfically… […]

2 Lessons from Star Wars Episode II for D&D

Written by MythicParty - Published on December 23, 2015

Alright, in the previous article of this 7-part series on how Star Wars can help your D&D games, we explained why we put the prequels in the middle and took a machete to Episode I, completely cutting it.  However, Attack of the Clones- in addition to its numerous references to Episode V- has 2 solid lessons […]

The 1 Lesson from Star Wars Episode I for D&D

Written by MythicParty - Published on December 22, 2015

This is #3 in our series about tractor beaming ideas from Star Wars. Since we began with IV, then went to V, you were expecting this to be on VI, RotJ. But much like a Jedi mind trick, that’s not the movie you were looking for.  At least, not yet.  What do I mean? Allow […]

5 Lessons from Star Wars Episode V for D&D

Written by MythicParty - Published on December 21, 2015

We’ve been doing a movie marathon of Star Wars & how the films hold insight for D&D games. Episode IV taught us to have an epic opening line, start sessions with a recap to review what’s already happened & what’s happening, begin with evocative action, and give the bad guys super weapons/powers but super weapons/powers […]

4 Lessons from Star Wars Episode IV for D&D

Written by MythicParty - Published on December 20, 2015

Unless you’ve been sleeping in a hut in the Dagobah system you know there’s a new space movie out. But before I face my fears of record crowds I’m watching the other movies. And seeing how they can help DMs run better games. Here are 4 lessons from the 1st/4th film: If you want an […]

Why I’m Thankful for D&D

Written by Ace - Published on November 27, 2015

This is a very special year for me. A few weeks (or less) after Thanksgiving is fast we will be welcoming our daughter into the world. Naturally I have been more reflective. So being asked by DungeonMastering.com why I am thankful for D&D- which they’ve asked other contributors– is not as easy an answer as I […]

5+1 Things to consider when hosting a game

Written by Ace - Published on November 19, 2015

Owlbear… I never know how to begin so that takes care of that.  I am Ace, you’ll get to know about me as this column continues. I run a monthly D&D 5E game at my house. Turnover is low, drama (without initiative rolls) is nonexistent, and fun is high. I am always surprised by how […]

Adding a Jason-like Villain to your D&D game

Written by MythicParty - Published on November 14, 2015

In honor of Friday the 13th, we’re taking a look at the horror franchise that spawned 12 films while making people scared of goalies. Although there are usually dozens of villains in any given campaign, the majority of bad guys in adventures are often quickly dispatched.  Worse, they’re frequently forgotten.  However a D&D incarnation of […]

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