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	<title>Comments on: 7 props for your D&amp;D game</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game</link>
	<description>The D&#38;D Blog</description>
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		<title>By: Dungeon Mastering &#187; World of Lovecraft - Props for your D&#38;D game</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game#comment-537</link>
		<dc:creator>Dungeon Mastering &#187; World of Lovecraft - Props for your D&#38;D game</dc:creator>
		<pubDate>Sun, 16 Sep 2007 07:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/storytelling/7-props-for-your-dd-game#comment-537</guid>
		<description>[...] readers had great props suggestions for a D&amp;D game. I got an e-mail from Erica and she introduced me to Propping up the Mythos - a guide to making [...]</description>
		<content:encoded><![CDATA[<p>[...] readers had great props suggestions for a D&amp;D game. I got an e-mail from Erica and she introduced me to Propping up the Mythos &#8211; a guide to making [...]</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game#comment-523</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sat, 15 Sep 2007 04:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/storytelling/7-props-for-your-dd-game#comment-523</guid>
		<description>I talk a lot about reducing prep time on this website but when time is well invested, preparation can make a huge impact.</description>
		<content:encoded><![CDATA[<p>I talk a lot about reducing prep time on this website but when time is well invested, preparation can make a huge impact.</p>
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		<title>By: Freyja</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game#comment-515</link>
		<dc:creator>Freyja</dc:creator>
		<pubDate>Fri, 14 Sep 2007 22:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/storytelling/7-props-for-your-dd-game#comment-515</guid>
		<description>For a horror campaign that I ran, which was inspired by Lovecraft&#039;s style, I actually created the ancient book which turned their villain insane (I have too much time).   I included a ton of future plot hooks, such as maps and references to mysterious places and artifacts.  When we play again, the adventures already have framework.  When the book was found, written in drow and babylonian, it became so popular that one of the players didn&#039;t want to let it go. I had to pry it from her when we were done every night.</description>
		<content:encoded><![CDATA[<p>For a horror campaign that I ran, which was inspired by Lovecraft&#8217;s style, I actually created the ancient book which turned their villain insane (I have too much time).   I included a ton of future plot hooks, such as maps and references to mysterious places and artifacts.  When we play again, the adventures already have framework.  When the book was found, written in drow and babylonian, it became so popular that one of the players didn&#8217;t want to let it go. I had to pry it from her when we were done every night.</p>
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		<title>By: Dungeon Mastering &#187; D&#38;D Instant Campaign Builder on YouTube</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game#comment-509</link>
		<dc:creator>Dungeon Mastering &#187; D&#38;D Instant Campaign Builder on YouTube</dc:creator>
		<pubDate>Fri, 14 Sep 2007 05:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/storytelling/7-props-for-your-dd-game#comment-509</guid>
		<description>[...] Instant Campaign Builder #2: Props [...]</description>
		<content:encoded><![CDATA[<p>[...] Instant Campaign Builder #2: Props [...]</p>
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		<title>By: Dungeon Mastering &#187; D&#38;D Instant Campaign Builder Project</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game#comment-359</link>
		<dc:creator>Dungeon Mastering &#187; D&#38;D Instant Campaign Builder Project</dc:creator>
		<pubDate>Mon, 27 Aug 2007 01:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/storytelling/7-props-for-your-dd-game#comment-359</guid>
		<description>[...] Instant Campaign Builder #2: Props [...]</description>
		<content:encoded><![CDATA[<p>[...] Instant Campaign Builder #2: Props [...]</p>
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		<title>By: Dungeon Mastering &#187; Instant Campaign Builder - Part I: Knowledge</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game#comment-358</link>
		<dc:creator>Dungeon Mastering &#187; Instant Campaign Builder - Part I: Knowledge</dc:creator>
		<pubDate>Mon, 27 Aug 2007 01:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/storytelling/7-props-for-your-dd-game#comment-358</guid>
		<description>[...] Instant Campaign Builder #2: Props [...]</description>
		<content:encoded><![CDATA[<p>[...] Instant Campaign Builder #2: Props [...]</p>
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	<item>
		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game#comment-345</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 24 Aug 2007 16:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/storytelling/7-props-for-your-dd-game#comment-345</guid>
		<description>That&#039;s a fun idea.  And it takes very little prep time too.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a fun idea.  And it takes very little prep time too.</p>
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	<item>
		<title>By: Psygnnosed</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/7-props-for-your-dd-game#comment-344</link>
		<dc:creator>Psygnnosed</dc:creator>
		<pubDate>Fri, 24 Aug 2007 15:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/storytelling/7-props-for-your-dd-game#comment-344</guid>
		<description>A few years ago, when running a campaign around here (Portugal), I used an NPC that pretended to be a beggar, and addressed the players in a tavern.
I used an iron mug, with a few coins inside, to make noise, and leaned the mug towards one of the players. Inside there was a folded paper with a message. When he saw it, he pretended to place a coin in the mug and took the paper without the other guys noticing. :)

Very funny!</description>
		<content:encoded><![CDATA[<p>A few years ago, when running a campaign around here (Portugal), I used an NPC that pretended to be a beggar, and addressed the players in a tavern.<br />
I used an iron mug, with a few coins inside, to make noise, and leaned the mug towards one of the players. Inside there was a folded paper with a message. When he saw it, he pretended to place a coin in the mug and took the paper without the other guys noticing. :)</p>
<p>Very funny!</p>
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