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	<title>Comments on: 9 ways to grasp you players&#8217; attention</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention</link>
	<description>The D&#38;D Blog</description>
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		<title>By: morhg</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention#comment-1024</link>
		<dc:creator>morhg</dc:creator>
		<pubDate>Fri, 26 Oct 2007 07:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/9-ways-to-grasp-you-players-attention#comment-1024</guid>
		<description>my group every about 30 mins its like time for a smoke break  (its kind of sad   that in the party of 8 only 2 peps smoke)</description>
		<content:encoded><![CDATA[<p>my group every about 30 mins its like time for a smoke break  (its kind of sad   that in the party of 8 only 2 peps smoke)</p>
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		<title>By: Stûnibu</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention#comment-541</link>
		<dc:creator>Stûnibu</dc:creator>
		<pubDate>Sun, 16 Sep 2007 08:43:48 +0000</pubDate>
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		<description>i just read the footer... i was amused! 
btw nice new format with the site in general 
(i no its off topic and im sorry)</description>
		<content:encoded><![CDATA[<p>i just read the footer&#8230; i was amused!<br />
btw nice new format with the site in general<br />
(i no its off topic and im sorry)</p>
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		<title>By: Stûnibu</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention#comment-530</link>
		<dc:creator>Stûnibu</dc:creator>
		<pubDate>Sat, 15 Sep 2007 12:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/9-ways-to-grasp-you-players-attention#comment-530</guid>
		<description>ok m now pissed off! (not at any of u...at MY STUPID COMPUTER!!!!) i just finished my post and clicked to post it and my computer stuffed up and i lost it (save your work, or copy your comments as you work on them so you don’t have 2 re-rite them...

anyway..

Robert is a smart guy, I LOVE POISON. i have a copy of the poison table from &quot;arms and amour&quot; stuck on my wall next to my desk (were i dm From) this can help with fights that PCs are getting bord of or a repetitive quest.

but (always a but) when they are bord in general a find a new weapon to cleave heads off with or slice out hearts gets them back into the game, how ever you cant just give PCs new weapons every time they r bord (or shouldn’t) and it can get some PCs back into it (the one that gets the weapon) and others h8ing it even more (those who miss out) so it isn’t a simple fix. 
Another think i do is PCs birthdays, though you cant just do this every time they are bord i have found it fun to run!</description>
		<content:encoded><![CDATA[<p>ok m now pissed off! (not at any of u&#8230;at MY STUPID COMPUTER!!!!) i just finished my post and clicked to post it and my computer stuffed up and i lost it (save your work, or copy your comments as you work on them so you don’t have 2 re-rite them&#8230;</p>
<p>anyway..</p>
<p>Robert is a smart guy, I LOVE POISON. i have a copy of the poison table from &#8220;arms and amour&#8221; stuck on my wall next to my desk (were i dm From) this can help with fights that PCs are getting bord of or a repetitive quest.</p>
<p>but (always a but) when they are bord in general a find a new weapon to cleave heads off with or slice out hearts gets them back into the game, how ever you cant just give PCs new weapons every time they r bord (or shouldn’t) and it can get some PCs back into it (the one that gets the weapon) and others h8ing it even more (those who miss out) so it isn’t a simple fix.<br />
Another think i do is PCs birthdays, though you cant just do this every time they are bord i have found it fun to run!</p>
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		<title>By: Stupid Ranger</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention#comment-495</link>
		<dc:creator>Stupid Ranger</dc:creator>
		<pubDate>Thu, 13 Sep 2007 02:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/9-ways-to-grasp-you-players-attention#comment-495</guid>
		<description>One of the things my DM&#039;s have done when we get bored is introduce a completely random-but-light-hearted side quest.  Once, we were all a little down about how difficult it was the track the Big Bad, so we got sent out on a little &quot;favor&quot; to the mayor to get rid of a poacher.  It turned out to be a lot of fun because it was so casual and completely different from everything else we were encountering.</description>
		<content:encoded><![CDATA[<p>One of the things my DM&#8217;s have done when we get bored is introduce a completely random-but-light-hearted side quest.  Once, we were all a little down about how difficult it was the track the Big Bad, so we got sent out on a little &#8220;favor&#8221; to the mayor to get rid of a poacher.  It turned out to be a lot of fun because it was so casual and completely different from everything else we were encountering.</p>
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		<title>By: Robert</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention#comment-494</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 13 Sep 2007 01:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/9-ways-to-grasp-you-players-attention#comment-494</guid>
		<description>Poison, keep a list of poisons with you, so that little guy with the short bow that the PCs have been ignoring because its only 1d4, suddenly starts doing 1d6 Str, or PCs drop unconscious, or hallucinate (as you suggested). 

Just asking for a Fort check out of the blue gets them worried.

And my bad guys dip their arrows in a flask of poison as they shoot each arrow, and always seem to kick it over as they die, or land on it and break the flask, or in desperation throw it at them.

And on a similar note, if they are getting bored with a particular fight, have a new NPC turn up and just stand there with his arms crossed. See what your players make of that, and it costs you nothing, he slips away before the fight ends.</description>
		<content:encoded><![CDATA[<p>Poison, keep a list of poisons with you, so that little guy with the short bow that the PCs have been ignoring because its only 1d4, suddenly starts doing 1d6 Str, or PCs drop unconscious, or hallucinate (as you suggested). </p>
<p>Just asking for a Fort check out of the blue gets them worried.</p>
<p>And my bad guys dip their arrows in a flask of poison as they shoot each arrow, and always seem to kick it over as they die, or land on it and break the flask, or in desperation throw it at them.</p>
<p>And on a similar note, if they are getting bored with a particular fight, have a new NPC turn up and just stand there with his arms crossed. See what your players make of that, and it costs you nothing, he slips away before the fight ends.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention#comment-492</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Wed, 12 Sep 2007 19:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/9-ways-to-grasp-you-players-attention#comment-492</guid>
		<description>Getting the PCs into or out of a fight would be a good way to keep the attention of the players.

Not enough action?  Brawl!
Long fight? Uh, Meteor Shower!</description>
		<content:encoded><![CDATA[<p>Getting the PCs into or out of a fight would be a good way to keep the attention of the players.</p>
<p>Not enough action?  Brawl!<br />
Long fight? Uh, Meteor Shower!</p>
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		<title>By: The Evil DM</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention#comment-491</link>
		<dc:creator>The Evil DM</dc:creator>
		<pubDate>Wed, 12 Sep 2007 16:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/9-ways-to-grasp-you-players-attention#comment-491</guid>
		<description>I like starting an adventure in the middle of a nice bloody combat. gets every one&#039;s blood up. 

I always like to introduce a friendly NPC / sidekick/ lover / or hireling- and then kill them off several sessions down the line. just to remind players that NO ONE is ever &quot;safe&quot;.</description>
		<content:encoded><![CDATA[<p>I like starting an adventure in the middle of a nice bloody combat. gets every one&#8217;s blood up. </p>
<p>I always like to introduce a friendly NPC / sidekick/ lover / or hireling- and then kill them off several sessions down the line. just to remind players that NO ONE is ever &#8220;safe&#8221;.</p>
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		<title>By: gnome</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/9-ways-to-grasp-you-players-attention#comment-490</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Wed, 12 Sep 2007 16:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/9-ways-to-grasp-you-players-attention#comment-490</guid>
		<description>Or even try convincing everyone of their role in the grand scheme of things. Perhaps even have El Minster drop in for tea...</description>
		<content:encoded><![CDATA[<p>Or even try convincing everyone of their role in the grand scheme of things. Perhaps even have El Minster drop in for tea&#8230;</p>
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