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	<title>Comments on: Are these DMs on fire? Why, yes, I believe they are.</title>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/are-these-dms-on-fire-why-yes-i-believe-they-are#comment-3727</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 30 May 2008 20:22:07 +0000</pubDate>
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		<description>36 hours is brutal.  I couldn&#039;t pull that off.  And if I did my girlfriend would chop my bells off.</description>
		<content:encoded><![CDATA[<p>36 hours is brutal.  I couldn&#8217;t pull that off.  And if I did my girlfriend would chop my bells off.</p>
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		<title>By: ScottM</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/are-these-dms-on-fire-why-yes-i-believe-they-are#comment-3720</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Fri, 30 May 2008 18:26:05 +0000</pubDate>
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		<description>Building a map together is exactly the idea behind &lt;a href=&quot;http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf&quot; rel=&quot;nofollow&quot;&gt;Dawn of Worlds&lt;/a&gt;, which is a slightly more formalized version of your experiment Johnn.  I like the idea of doing it over a week or two, as you propose-- we had trouble fitting it all into a night.  [On the other hand, 36 hours might have been overkill...]</description>
		<content:encoded><![CDATA[<p>Building a map together is exactly the idea behind <a href="http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf" rel="nofollow">Dawn of Worlds</a>, which is a slightly more formalized version of your experiment Johnn.  I like the idea of doing it over a week or two, as you propose&#8211; we had trouble fitting it all into a night.  [On the other hand, 36 hours might have been overkill...]</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/are-these-dms-on-fire-why-yes-i-believe-they-are#comment-3662</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Tue, 27 May 2008 23:23:46 +0000</pubDate>
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		<description>Goo idea Johnn!  I think a live chat or skype session be perfect for this.</description>
		<content:encoded><![CDATA[<p>Goo idea Johnn!  I think a live chat or skype session be perfect for this.</p>
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		<title>By: mombo</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/are-these-dms-on-fire-why-yes-i-believe-they-are#comment-3660</link>
		<dc:creator>mombo</dc:creator>
		<pubDate>Tue, 27 May 2008 16:14:10 +0000</pubDate>
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		<description>interesting !!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>interesting !!!!!!!!!!!!!!!!!!!!</p>
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		<title>By: Johnn</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/are-these-dms-on-fire-why-yes-i-believe-they-are#comment-3657</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Tue, 27 May 2008 12:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/are-these-dms-on-fire-why-yes-i-believe-they-are#comment-3657</guid>
		<description>I&#039;ve done a mini version of this before a couple of times, with mixed success. The first was for a shared campaign. It didn&#039;t go so well, as we just stared at each other and things felt forced. What we were missing was a common idea spark to riff off of.

The second time worked much better. It wasn&#039;t a group of DMs, but a mixed group of DMs and players who wanted to co-create a common realm for our adventures. Players wanted to play more often in a consistent setting. DMs wanted to create a world without having to do the whole job themselves.

We started with a map, which ended up being the key to success. It was visual. We made copies as we went. People could grab a copy and scrawl anything they wanted on it, experimenting or making notes. &quot;Keepers&quot; were added to the original map.

Haven&#039;t done anything like this in years. Seems like the Internet would be ideal. Who has 36 hours contiguous real time to dedicate to RPGs these days? So, maybe hit a dedicated forum with live chat or twitter, and let members login and keep the momentum going.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done a mini version of this before a couple of times, with mixed success. The first was for a shared campaign. It didn&#8217;t go so well, as we just stared at each other and things felt forced. What we were missing was a common idea spark to riff off of.</p>
<p>The second time worked much better. It wasn&#8217;t a group of DMs, but a mixed group of DMs and players who wanted to co-create a common realm for our adventures. Players wanted to play more often in a consistent setting. DMs wanted to create a world without having to do the whole job themselves.</p>
<p>We started with a map, which ended up being the key to success. It was visual. We made copies as we went. People could grab a copy and scrawl anything they wanted on it, experimenting or making notes. &#8220;Keepers&#8221; were added to the original map.</p>
<p>Haven&#8217;t done anything like this in years. Seems like the Internet would be ideal. Who has 36 hours contiguous real time to dedicate to RPGs these days? So, maybe hit a dedicated forum with live chat or twitter, and let members login and keep the momentum going.</p>
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