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	<title>Comments on: Cameo time!</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/cameo-time</link>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/cameo-time#comment-1281</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Wed, 21 Nov 2007 00:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/cameo-time#comment-1281</guid>
		<description>That last paragraph is very, very true.  Great advice!</description>
		<content:encoded><![CDATA[<p>That last paragraph is very, very true.  Great advice!</p>
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		<title>By: Doug</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/cameo-time#comment-1280</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 21 Nov 2007 00:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/cameo-time#comment-1280</guid>
		<description>When I&#039;ve got a new gamer, I actually usually do most of the character creation stuff before-hand, or I simplify it a lot for them, unless they really seem interested.  For a new player, character creation sounds really cool, but actually diving into the crunchiness right off the bat can be intimidating.  So I talk to them about what kind of character they want, or what they want to be able to do well, and then work out a character for them, often with simplified rules.  I find that new players really love creating characters, but they often tend to get bored and confused quickly in crunchy systems like D&amp;D.

I also usually sit the new player next to someone they know who can also help explain rules when I&#039;m busy doing other things.  Especially as a DM or GM, it gets harder to split my attention between answering questions and running the rest of the game smoothly, and most of the questions are ones that anyone who&#039;s played the game for a while can answer.

Also, definitely get the other PCs on board.  I find that I need to remind my players that you can justify your character doing almost anything if you want to, even if you&#039;re committed to roleplaying in-character almost all the time, so you might as well justify them doing something cool that moves the game forward, rather than sandbagging because &quot;its what my character would do&quot;.  This is especially true of new players, who will interpret in-character rejection as out-of-character rejection.</description>
		<content:encoded><![CDATA[<p>When I&#8217;ve got a new gamer, I actually usually do most of the character creation stuff before-hand, or I simplify it a lot for them, unless they really seem interested.  For a new player, character creation sounds really cool, but actually diving into the crunchiness right off the bat can be intimidating.  So I talk to them about what kind of character they want, or what they want to be able to do well, and then work out a character for them, often with simplified rules.  I find that new players really love creating characters, but they often tend to get bored and confused quickly in crunchy systems like D&amp;D.</p>
<p>I also usually sit the new player next to someone they know who can also help explain rules when I&#8217;m busy doing other things.  Especially as a DM or GM, it gets harder to split my attention between answering questions and running the rest of the game smoothly, and most of the questions are ones that anyone who&#8217;s played the game for a while can answer.</p>
<p>Also, definitely get the other PCs on board.  I find that I need to remind my players that you can justify your character doing almost anything if you want to, even if you&#8217;re committed to roleplaying in-character almost all the time, so you might as well justify them doing something cool that moves the game forward, rather than sandbagging because &#8220;its what my character would do&#8221;.  This is especially true of new players, who will interpret in-character rejection as out-of-character rejection.</p>
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	<item>
		<title>By: Pé0</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/cameo-time#comment-1278</link>
		<dc:creator>Pé0</dc:creator>
		<pubDate>Wed, 21 Nov 2007 00:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/cameo-time#comment-1278</guid>
		<description>The reason I was saying a lower level character is that it&#039;s not easy to play a 12th level character when you have no RPG experience. Too many variation, too many abilities.</description>
		<content:encoded><![CDATA[<p>The reason I was saying a lower level character is that it&#8217;s not easy to play a 12th level character when you have no RPG experience. Too many variation, too many abilities.</p>
]]></content:encoded>
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	<item>
		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/cameo-time#comment-1277</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Wed, 21 Nov 2007 00:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/game-management/cameo-time#comment-1277</guid>
		<description>I was thinking about a powerful magic item.</description>
		<content:encoded><![CDATA[<p>I was thinking about a powerful magic item.</p>
]]></content:encoded>
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	<item>
		<title>By: Pé0</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/cameo-time#comment-1276</link>
		<dc:creator>Pé0</dc:creator>
		<pubDate>Wed, 21 Nov 2007 00:26:25 +0000</pubDate>
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		<description>like a guitar???</description>
		<content:encoded><![CDATA[<p>like a guitar???</p>
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