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	<title>Comments on: The lost art of generating hype</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype</link>
	<description>The D&#38;D Blog</description>
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		<title>By: The zen DM &#8211; part 2: focus &#8211; Dungeon Mastering &#8211; D&#38;D blog, DM tips, Dungeons and Dragons Tools</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10437</link>
		<dc:creator>The zen DM &#8211; part 2: focus &#8211; Dungeon Mastering &#8211; D&#38;D blog, DM tips, Dungeons and Dragons Tools</dc:creator>
		<pubDate>Fri, 26 Mar 2010 12:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10437</guid>
		<description>[...] will call my players to talk about the upcoming session and get my players talking too, effectively building hype and [...]</description>
		<content:encoded><![CDATA[<p>[...] will call my players to talk about the upcoming session and get my players talking too, effectively building hype and [...]</p>
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		<title>By: Save Keys to open doors&#8230; : Critical Hits</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10037</link>
		<dc:creator>Save Keys to open doors&#8230; : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10037</guid>
		<description>[...] really like building up the hype throughout the week where we have a game. This week, having noticed a clear lack of enthusiasm from [...]</description>
		<content:encoded><![CDATA[<p>[...] really like building up the hype throughout the week where we have a game. This week, having noticed a clear lack of enthusiasm from [...]</p>
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		<title>By: RPG Lessons from my kids: Never curb your enthusiasm! : Critical Hits</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10028</link>
		<dc:creator>RPG Lessons from my kids: Never curb your enthusiasm! : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10028</guid>
		<description>[...] Create Hype for the upcoming game [...]</description>
		<content:encoded><![CDATA[<p>[...] Create Hype for the upcoming game [...]</p>
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		<title>By: How to be a good general manager - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-4317</link>
		<dc:creator>How to be a good general manager - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Wed, 02 Jul 2008 05:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-4317</guid>
		<description>[...] Build hype. When you talk to a player don&#8217;t just mention the date and time of the game. Give a preview. Whet their appetite. Even if you haven&#8217;t prepared anything just come up with random stuff that you think the player will like (and make sure you add it to your game when you sit down to prepare). [...]</description>
		<content:encoded><![CDATA[<p>[...] Build hype. When you talk to a player don&#8217;t just mention the date and time of the game. Give a preview. Whet their appetite. Even if you haven&#8217;t prepared anything just come up with random stuff that you think the player will like (and make sure you add it to your game when you sit down to prepare). [...]</p>
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		<title>By: Jammercoves</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-4101</link>
		<dc:creator>Jammercoves</dc:creator>
		<pubDate>Mon, 16 Jun 2008 05:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-4101</guid>
		<description>In a large D&amp;D campaign I played in the GM was crazy for making up props. There were puzzles, diagrams, illustrations (some original and some clip art stuff) that he would throw in all over the place. Some of the puzzles took months to solve since they required key information that we didn&#039;t get (through being planned that way or us going off the beaten track) but we collected them all together in a journal with notes by various players. When the campaign (or sections of it) wrapped up we&#039;d have incredibly good momentos of the game. Sometimes with clues half finished of course...</description>
		<content:encoded><![CDATA[<p>In a large D&amp;D campaign I played in the GM was crazy for making up props. There were puzzles, diagrams, illustrations (some original and some clip art stuff) that he would throw in all over the place. Some of the puzzles took months to solve since they required key information that we didn&#8217;t get (through being planned that way or us going off the beaten track) but we collected them all together in a journal with notes by various players. When the campaign (or sections of it) wrapped up we&#8217;d have incredibly good momentos of the game. Sometimes with clues half finished of course&#8230;</p>
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