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	<title>Comments on: The lost art of generating hype</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype</link>
	<description>The D&#38;D Blog</description>
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		<title>By: Save Keys to open doors&#8230; : Critical Hits</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10037</link>
		<dc:creator>Save Keys to open doors&#8230; : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10037</guid>
		<description>[...] really like building up the hype throughout the week where we have a game. This week, having noticed a clear lack of enthusiasm from [...]</description>
		<content:encoded><![CDATA[<p>[...] really like building up the hype throughout the week where we have a game. This week, having noticed a clear lack of enthusiasm from [...]</p>
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		<title>By: RPG Lessons from my kids: Never curb your enthusiasm! : Critical Hits</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10028</link>
		<dc:creator>RPG Lessons from my kids: Never curb your enthusiasm! : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-10028</guid>
		<description>[...] Create Hype for the upcoming game [...]</description>
		<content:encoded><![CDATA[<p>[...] Create Hype for the upcoming game [...]</p>
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		<title>By: How to be a good general manager - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-4317</link>
		<dc:creator>How to be a good general manager - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Wed, 02 Jul 2008 05:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-4317</guid>
		<description>[...] Build hype. When you talk to a player don&#8217;t just mention the date and time of the game. Give a preview. Whet their appetite. Even if you haven&#8217;t prepared anything just come up with random stuff that you think the player will like (and make sure you add it to your game when you sit down to prepare). [...]</description>
		<content:encoded><![CDATA[<p>[...] Build hype. When you talk to a player don&#8217;t just mention the date and time of the game. Give a preview. Whet their appetite. Even if you haven&#8217;t prepared anything just come up with random stuff that you think the player will like (and make sure you add it to your game when you sit down to prepare). [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Jammercoves</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-4101</link>
		<dc:creator>Jammercoves</dc:creator>
		<pubDate>Mon, 16 Jun 2008 05:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-4101</guid>
		<description>In a large D&amp;D campaign I played in the GM was crazy for making up props. There were puzzles, diagrams, illustrations (some original and some clip art stuff) that he would throw in all over the place. Some of the puzzles took months to solve since they required key information that we didn&#039;t get (through being planned that way or us going off the beaten track) but we collected them all together in a journal with notes by various players. When the campaign (or sections of it) wrapped up we&#039;d have incredibly good momentos of the game. Sometimes with clues half finished of course...</description>
		<content:encoded><![CDATA[<p>In a large D&amp;D campaign I played in the GM was crazy for making up props. There were puzzles, diagrams, illustrations (some original and some clip art stuff) that he would throw in all over the place. Some of the puzzles took months to solve since they required key information that we didn&#8217;t get (through being planned that way or us going off the beaten track) but we collected them all together in a journal with notes by various players. When the campaign (or sections of it) wrapped up we&#8217;d have incredibly good momentos of the game. Sometimes with clues half finished of course&#8230;</p>
]]></content:encoded>
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		<title>By: Musings of the Chatty DM &#187; Blog Archive &#187; RPG Lessons from my kids: Never curb your enthusiasm!</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-1621</link>
		<dc:creator>Musings of the Chatty DM &#187; Blog Archive &#187; RPG Lessons from my kids: Never curb your enthusiasm!</dc:creator>
		<pubDate>Sun, 16 Dec 2007 19:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-1621</guid>
		<description>[...] Create Hype for the upcoming game [...]</description>
		<content:encoded><![CDATA[<p>[...] Create Hype for the upcoming game [...]</p>
]]></content:encoded>
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		<title>By: Dungeon Mastering &#187; How come villains never win?</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-1293</link>
		<dc:creator>Dungeon Mastering &#187; How come villains never win?</dc:creator>
		<pubDate>Thu, 22 Nov 2007 05:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-1293</guid>
		<description>[...] scouting report is a great way to build hype about your best scenes and [...]</description>
		<content:encoded><![CDATA[<p>[...] scouting report is a great way to build hype about your best scenes and [...]</p>
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		<title>By: Dungeon Mastering &#187; D&#38;D posses and monstrous hype</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-598</link>
		<dc:creator>Dungeon Mastering &#187; D&#38;D posses and monstrous hype</dc:creator>
		<pubDate>Sun, 23 Sep 2007 05:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-598</guid>
		<description>[...] recently wrote about generating hype for your D&amp;D campaign so players are excited about upcoming games. It definitely works but somehow I never consciously [...]</description>
		<content:encoded><![CDATA[<p>[...] recently wrote about generating hype for your D&amp;D campaign so players are excited about upcoming games. It definitely works but somehow I never consciously [...]</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-521</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sat, 15 Sep 2007 03:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-521</guid>
		<description>In-between props is a GREAT idea.  I never thought of it.  That leatherbound homemade book must have been awesome for the players.</description>
		<content:encoded><![CDATA[<p>In-between props is a GREAT idea.  I never thought of it.  That leatherbound homemade book must have been awesome for the players.</p>
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		<title>By: Rebekah</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-518</link>
		<dc:creator>Rebekah</dc:creator>
		<pubDate>Sat, 15 Sep 2007 01:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-518</guid>
		<description>Props and visuals seem to help. When players have maps, clues, illustrations or puzzles that they can work on in between sessions, they seem very eager to get back and put their findings to use. For one campaign, I wrote an 80-something page journal and went nuts with the details, printing it on parchment and binding it in leather and everything.  Everyone had fun reading it, and referring to it in-game. Probably overkill with most people but my group really gets into that stuff.
Plus it was fun! Who needs a hobby when you&#039;re a D&amp;D nut?
:D</description>
		<content:encoded><![CDATA[<p>Props and visuals seem to help. When players have maps, clues, illustrations or puzzles that they can work on in between sessions, they seem very eager to get back and put their findings to use. For one campaign, I wrote an 80-something page journal and went nuts with the details, printing it on parchment and binding it in leather and everything.  Everyone had fun reading it, and referring to it in-game. Probably overkill with most people but my group really gets into that stuff.<br />
Plus it was fun! Who needs a hobby when you&#8217;re a D&amp;D nut?<br />
:D</p>
]]></content:encoded>
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		<title>By: Dungeon Mastering &#187; D&#38;D Instant Campaign Builder on YouTube</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-506</link>
		<dc:creator>Dungeon Mastering &#187; D&#38;D Instant Campaign Builder on YouTube</dc:creator>
		<pubDate>Fri, 14 Sep 2007 05:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/dnd-instant-campaign-builder-hype#comment-506</guid>
		<description>[...] a little video commentary on the upcoming Instant Campaign builder PDF (yes, I&#8217;m trying to build hype). This is my first ever review / commentary and I think you will be [...]</description>
		<content:encoded><![CDATA[<p>[...] a little video commentary on the upcoming Instant Campaign builder PDF (yes, I&#8217;m trying to build hype). This is my first ever review / commentary and I think you will be [...]</p>
]]></content:encoded>
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