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	<title>Comments on: How fast should characters level up?</title>
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		<title>By: hawkwind7026</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-fast-should-characters-level-up#comment-12401</link>
		<dc:creator>hawkwind7026</dc:creator>
		<pubDate>Sat, 26 Feb 2011 09:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/how-fast-should-characters-level-up#comment-12401</guid>
		<description>I have always liked slow leveling. i know this is totally contrary to most players ideas, but i really enjoy playing characters of levels 1-9. After level 10 the characters seem to get TO powerful and just seem to plow thru dungeons with ease. 
  I am most always the DM in our sessions and have alot of 1-3 level dungeon modules, so that may be a big facter in why I dont want pc&#039;s leveling up so fast. 13.33 encounters actually isn&#039;t that bad. I prefer 15-20 encounters myself.</description>
		<content:encoded><![CDATA[<p>I have always liked slow leveling. i know this is totally contrary to most players ideas, but i really enjoy playing characters of levels 1-9. After level 10 the characters seem to get TO powerful and just seem to plow thru dungeons with ease.<br />
  I am most always the DM in our sessions and have alot of 1-3 level dungeon modules, so that may be a big facter in why I dont want pc&#8217;s leveling up so fast. 13.33 encounters actually isn&#8217;t that bad. I prefer 15-20 encounters myself.</p>
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		<title>By: InnocentBystander19</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-fast-should-characters-level-up#comment-12323</link>
		<dc:creator>InnocentBystander19</dc:creator>
		<pubDate>Fri, 21 Jan 2011 20:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/how-fast-should-characters-level-up#comment-12323</guid>
		<description>My group usually gets a level in every session, not by encounter. That happens primarily because we play for long hours of the night, and refuse to sleep until we have reached some point at which is acceptable to break away. This point usually comes at the end of a big encounter.</description>
		<content:encoded><![CDATA[<p>My group usually gets a level in every session, not by encounter. That happens primarily because we play for long hours of the night, and refuse to sleep until we have reached some point at which is acceptable to break away. This point usually comes at the end of a big encounter.</p>
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		<title>By: MPA</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-fast-should-characters-level-up#comment-12278</link>
		<dc:creator>MPA</dc:creator>
		<pubDate>Sun, 09 Jan 2011 17:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/how-fast-should-characters-level-up#comment-12278</guid>
		<description>I see this post is very dated but oh well.  Why limit anyone to a game on the number of levels?

If you have the number of treasure and awards to put you up more than one level, then what is the big deal?  It&#039;s a freaking game for Pete&#039;s sake.  Who wants to win tons of treasures and awards after a hard adventure, only to find out that they can only use 20% of it, because they are only allowed to go up one experience level?</description>
		<content:encoded><![CDATA[<p>I see this post is very dated but oh well.  Why limit anyone to a game on the number of levels?</p>
<p>If you have the number of treasure and awards to put you up more than one level, then what is the big deal?  It&#8217;s a freaking game for Pete&#8217;s sake.  Who wants to win tons of treasures and awards after a hard adventure, only to find out that they can only use 20% of it, because they are only allowed to go up one experience level?</p>
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		<title>By: Sylvarria</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-fast-should-characters-level-up#comment-9424</link>
		<dc:creator>Sylvarria</dc:creator>
		<pubDate>Thu, 15 Oct 2009 02:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/how-fast-should-characters-level-up#comment-9424</guid>
		<description>I personally go through the lower levels generally quicker, I am setting up a game now, and after about the first 8.5 encounters, you level up.</description>
		<content:encoded><![CDATA[<p>I personally go through the lower levels generally quicker, I am setting up a game now, and after about the first 8.5 encounters, you level up.</p>
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		<title>By: Stray Dog Strut</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-fast-should-characters-level-up#comment-8517</link>
		<dc:creator>Stray Dog Strut</dc:creator>
		<pubDate>Mon, 06 Jul 2009 04:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/how-fast-should-characters-level-up#comment-8517</guid>
		<description>I came upon this trying to get a quick fix on how to assign XP to more roleplay related things. Like in WoW when you do deliveries and such for people, without much fighting involved. But as I was reading the comments it really surprises me how some of you level really slowly and some very quickly.

We usually level once every couple of sessions. It used to be that to cover roleplaying, we would just give a standard 1000 XP for playing, and then we&#039;d recap cool, funny, or interesting things we had done and award XP for those as well. Great to set you on your way in the first few levels, but pretty trivial in the higher levels. But I have a lot of spare time on my hands, and created a way to supplement that 1000 we would get for something a little more meaningful, and something that gets more dice-rolling involved.

It also supplements the idea that the more you do something, the better you get at it. It&#039;s based solely off of skill checks. Each time you roll and succeed on a skill, you&#039;re awarded some XP. It usually stacks up to being better than that 1000 XP we were previously awarding. If you want to check out my system, you can hit up my MySpace (click my name) and d/l it. It&#039;s solid, but should be flexible enough for those loose DM&#039;s and structured enough for those hard-a*ses.</description>
		<content:encoded><![CDATA[<p>I came upon this trying to get a quick fix on how to assign XP to more roleplay related things. Like in WoW when you do deliveries and such for people, without much fighting involved. But as I was reading the comments it really surprises me how some of you level really slowly and some very quickly.</p>
<p>We usually level once every couple of sessions. It used to be that to cover roleplaying, we would just give a standard 1000 XP for playing, and then we&#8217;d recap cool, funny, or interesting things we had done and award XP for those as well. Great to set you on your way in the first few levels, but pretty trivial in the higher levels. But I have a lot of spare time on my hands, and created a way to supplement that 1000 we would get for something a little more meaningful, and something that gets more dice-rolling involved.</p>
<p>It also supplements the idea that the more you do something, the better you get at it. It&#8217;s based solely off of skill checks. Each time you roll and succeed on a skill, you&#8217;re awarded some XP. It usually stacks up to being better than that 1000 XP we were previously awarding. If you want to check out my system, you can hit up my MySpace (click my name) and d/l it. It&#8217;s solid, but should be flexible enough for those loose DM&#8217;s and structured enough for those hard-a*ses.</p>
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