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	<title>Comments on: How to make improvisation seem planned in 14 easy steps</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/how-to-make-improvisation-seem-planned-in-x-easy-steps</link>
	<description>The D&#38;D Blog</description>
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		<title>By: The art of saying &#8220;yes&#8221; and dealing with the chaos that ensues &#8211; Dungeon Mastering &#8211; D&#38;D blog, DM tips, Dungeons and Dragons Tools</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-to-make-improvisation-seem-planned-in-x-easy-steps#comment-10417</link>
		<dc:creator>The art of saying &#8220;yes&#8221; and dealing with the chaos that ensues &#8211; Dungeon Mastering &#8211; D&#38;D blog, DM tips, Dungeons and Dragons Tools</dc:creator>
		<pubDate>Fri, 26 Mar 2010 10:31:21 +0000</pubDate>
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		<description>[...] Make stuff up and see what happens &#8211; improvisation is fun and easier than it seems. [...]</description>
		<content:encoded><![CDATA[<p>[...] Make stuff up and see what happens &#8211; improvisation is fun and easier than it seems. [...]</p>
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		<title>By: The Campaign Launch Pad - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-to-make-improvisation-seem-planned-in-x-easy-steps#comment-3940</link>
		<dc:creator>The Campaign Launch Pad - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Sun, 08 Jun 2008 05:03:43 +0000</pubDate>
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		<description>[...] Instant Campaign Builder #3: Improvization [...]</description>
		<content:encoded><![CDATA[<p>[...] Instant Campaign Builder #3: Improvization [...]</p>
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		<title>By: Shawn</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-to-make-improvisation-seem-planned-in-x-easy-steps#comment-1557</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Thu, 13 Dec 2007 15:39:15 +0000</pubDate>
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		<description>Various links are broken:

Quirky, well-roleplayed, and unique NPCs 
how to prepare a game in less than 30 minutes.</description>
		<content:encoded><![CDATA[<p>Various links are broken:</p>
<p>Quirky, well-roleplayed, and unique NPCs<br />
how to prepare a game in less than 30 minutes.</p>
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		<title>By: Dungeon Mastering &#187; 4 common improvisation pitfalls</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-to-make-improvisation-seem-planned-in-x-easy-steps#comment-1309</link>
		<dc:creator>Dungeon Mastering &#187; 4 common improvisation pitfalls</dc:creator>
		<pubDate>Fri, 23 Nov 2007 20:53:17 +0000</pubDate>
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		<description>[...] I prepare my sessions I always leave room for improvisation.  The main reason I do this is that I want my players to feel like they can do anything.  But [...]</description>
		<content:encoded><![CDATA[<p>[...] I prepare my sessions I always leave room for improvisation.  The main reason I do this is that I want my players to feel like they can do anything.  But [...]</p>
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		<title>By: Dungeon Mastering &#187; Rewarding bold actions&#8230; and cautious ones too.</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/how-to-make-improvisation-seem-planned-in-x-easy-steps#comment-1152</link>
		<dc:creator>Dungeon Mastering &#187; Rewarding bold actions&#8230; and cautious ones too.</dc:creator>
		<pubDate>Wed, 07 Nov 2007 03:57:10 +0000</pubDate>
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		<description>[...] are willing to move away from your planned campaign for a session or two to go with the flow and improvise a few scenes that stemmed from an unexpected player decision (is that an [...]</description>
		<content:encoded><![CDATA[<p>[...] are willing to move away from your planned campaign for a session or two to go with the flow and improvise a few scenes that stemmed from an unexpected player decision (is that an [...]</p>
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