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Instant Campaign Builder VII: Planting
Written by Yax - Published on September 7, 2007

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Instant Campaign Builder Part VII: Planting

This article is part of the Instant Campaign Builder Project.

Planting makes everything better

So you’ve been preparing a brand new campaign. You have an outline, you drew up a few interesting scenes, and you might even have a cool prop for an upcoming game. What now? Well, it’s time to plant some information, clues and hints.

Going over the scenes that are likely to be played first and adding information that the characters will need later in the campaign is called planting, and it can make good games great, or great games unforgettable.

Why is planting great?

  • Your players will feel that you have everything planned and under control.
  • Your scenes will be rich and detailed.
  • Your players will feel good about themselves when they work their way out of a tough situation or solve a puzzling enigma thanks to some “random” item, or clue they found 5 games earlier.

How do I plant?

I think there are 2 main elements to planting effectively.

  • First of all I try to plant a lot of information the PCs might use, but none they have to use. A lot of time might pass between games and I don’t want them to die horribly because of an out-of-game factor (time).
  • I try to plant some information, items, or clues that are useless. Sometimes the PCs actually find a way to use them! Sometimes it remains what it what meant to be: just a diversion so the actual clues don’t stand out too much.

The positive side effects of planting

The planting phase of the campaign planning is one of my favorite. I usually think of dozens of cool scenes or events as I go back over the scenes I have already designed and add details.

Have fun planting and I hope you wow your players thanks to this technique.

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    8 Comments

  1. Phil
    2:46 am on September 7th, 2007

    Hot Damn Yax are you spying on my gaming room?

    Yesterday night, just before I wrapped off my game prep for tonight, I put up ‘Rumors & News’ on my gaming whiteboard where I outlined 3 near-future secondary plot lines !!!!

    I like the way you think man!

  2. Yax
    3:02 am on September 7th, 2007

    DMs are omniscient! But one DM’s omniscience stops where another DM’s omniscience begins! Does that make sense?

  3. Phil
    6:02 am on September 7th, 2007

    No but it impresses the chicks!

  4. Pal Mercy
    11:48 am on September 7th, 2007

    Ladies man, eh? That’s why I play RPG’s too.

  5. Vanir
    1:58 pm on September 7th, 2007

    Based on this conversation, it is quite clear that I played in the wrong D&D games in high school.

  6. Yax
    2:24 pm on September 7th, 2007

    High school was so great. I miss picking on the jocks with my nerd posse.

  7. Vanir
    3:53 pm on September 7th, 2007

    DEFINITELY went to the wrong high school. :)

  8. Phil
    10:09 pm on September 7th, 2007

    Schools in Quebec are very French Vanir. Very French :)

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    [...] Instant Campaign Builder #7: Planting Like this website? Subscribe by e-mail or RSS feed. Like this article?  Email it to a friend! August 20, 2007 | Posted in News, Campaigns & Adventures | Post a comment « D&D Monday morning speedlinking Instant Campaign Builder - Part I: Knowledge » [...]