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	<title>Comments on: Instant world builder &#8211; Part IV: Starting small</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/instant-world-builder-part-iv-starting-small</link>
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		<title>By: Simon</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/instant-world-builder-part-iv-starting-small#comment-6082</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 24 Nov 2008 21:59:58 +0000</pubDate>
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		<description>Nice advice, also use this, blog. Going the Grid. Way back when, at the dawn of time almost a nifty rpg called Traveler was out &amp; about came in small black books. There was a section called worlds &amp; adventures, it went on to include some forms ect. One of which was a really basic form allowing you to create a sub-sector, of a star system. 

I borrowed this idea and used it to grid up my campaign. Starting small is simple as this forces you to work within the confines of the small sub-sector. I use very simple symbols like that of the old traveler. Mainly because I can&#039;t draw well &amp; its really easy to understand what you did 3 month later when you heros decide they may want to explore in this section.</description>
		<content:encoded><![CDATA[<p>Nice advice, also use this, blog. Going the Grid. Way back when, at the dawn of time almost a nifty rpg called Traveler was out &amp; about came in small black books. There was a section called worlds &amp; adventures, it went on to include some forms ect. One of which was a really basic form allowing you to create a sub-sector, of a star system. </p>
<p>I borrowed this idea and used it to grid up my campaign. Starting small is simple as this forces you to work within the confines of the small sub-sector. I use very simple symbols like that of the old traveler. Mainly because I can&#8217;t draw well &amp; its really easy to understand what you did 3 month later when you heros decide they may want to explore in this section.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/instant-world-builder-part-iv-starting-small#comment-841</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sun, 14 Oct 2007 07:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/world-creation/instant-world-builder-part-iv-starting-small#comment-841</guid>
		<description>Thanks for the kind words.

I&#039;ve been quiet the last few days.  Not recuperating from jet-lag though.  That was more recuperating from having too much fun!</description>
		<content:encoded><![CDATA[<p>Thanks for the kind words.</p>
<p>I&#8217;ve been quiet the last few days.  Not recuperating from jet-lag though.  That was more recuperating from having too much fun!</p>
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		<title>By: Phil</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/instant-world-builder-part-iv-starting-small#comment-834</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Sat, 13 Oct 2007 22:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/world-creation/instant-world-builder-part-iv-starting-small#comment-834</guid>
		<description>Hey Yax!  Glad you recuperated from Jet Lagged.

I&#039;ve found that starting small helps a lot, like you say.  Also, I like to let the players build the shared world by using their choices, character classes and backstories.

Good stuff man!</description>
		<content:encoded><![CDATA[<p>Hey Yax!  Glad you recuperated from Jet Lagged.</p>
<p>I&#8217;ve found that starting small helps a lot, like you say.  Also, I like to let the players build the shared world by using their choices, character classes and backstories.</p>
<p>Good stuff man!</p>
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