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	<title>Comments on: Love-to-hate-them villains: a how-to guide</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/love-to-hate-them-villains-a-how-to-guide</link>
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		<title>By: The evil guys - how to paint them black in a greyscale world &#124; cyberpunk2020.de</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/love-to-hate-them-villains-a-how-to-guide#comment-3590</link>
		<dc:creator>The evil guys - how to paint them black in a greyscale world &#124; cyberpunk2020.de</dc:creator>
		<pubDate>Fri, 23 May 2008 22:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/love-to-hate-them-villains-a-how-to-guide#comment-3590</guid>
		<description>[...] was I? Ah, right. Yax, over at dungeonmastering.com, wrote an D&amp;D related article on how to greate a love-to-hate ... Some stuff (also taken from the comments) might be useful for cyberpunk, too. In the comments I [...]</description>
		<content:encoded><![CDATA[<p>[...] was I? Ah, right. Yax, over at dungeonmastering.com, wrote an D&amp;D related article on how to greate a love-to-hate &#8230; Some stuff (also taken from the comments) might be useful for cyberpunk, too. In the comments I [...]</p>
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		<title>By: The evil guys - how to paint them black in a greyscale world &#171; cyberpunk2020</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/love-to-hate-them-villains-a-how-to-guide#comment-3207</link>
		<dc:creator>The evil guys - how to paint them black in a greyscale world &#171; cyberpunk2020</dc:creator>
		<pubDate>Sat, 19 Apr 2008 07:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/love-to-hate-them-villains-a-how-to-guide#comment-3207</guid>
		<description>[...] was I? Ah, right. Yax, over at dungeonmastering.com, wrote an D&amp;D related article on how to greate a love-to-hate ... Some stuff (also taken from the comments) might be useful for cyberpunk, too. In the comments I [...]</description>
		<content:encoded><![CDATA[<p>[...] was I? Ah, right. Yax, over at dungeonmastering.com, wrote an D&amp;D related article on how to greate a love-to-hate &#8230; Some stuff (also taken from the comments) might be useful for cyberpunk, too. In the comments I [...]</p>
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		<title>By: Issac</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/love-to-hate-them-villains-a-how-to-guide#comment-3175</link>
		<dc:creator>Issac</dc:creator>
		<pubDate>Wed, 16 Apr 2008 04:06:29 +0000</pubDate>
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		<description>Make the villain an ally, until story arcs climax, then betrayal then return in reacuring arcs. Annoying, frustrating, and appealing. Plus, get one of the players intimatly connected, like a relative, or childhood friend or lover. thats a hard thing to kill.</description>
		<content:encoded><![CDATA[<p>Make the villain an ally, until story arcs climax, then betrayal then return in reacuring arcs. Annoying, frustrating, and appealing. Plus, get one of the players intimatly connected, like a relative, or childhood friend or lover. thats a hard thing to kill.</p>
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		<title>By: Adalore</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/love-to-hate-them-villains-a-how-to-guide#comment-3172</link>
		<dc:creator>Adalore</dc:creator>
		<pubDate>Tue, 15 Apr 2008 18:40:38 +0000</pubDate>
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		<description>16. Give them a victory dance, and do it when the PC&#039;s are watching and eavesdropping.</description>
		<content:encoded><![CDATA[<p>16. Give them a victory dance, and do it when the PC&#8217;s are watching and eavesdropping.</p>
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		<title>By: Michael Natale</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/love-to-hate-them-villains-a-how-to-guide#comment-3171</link>
		<dc:creator>Michael Natale</dc:creator>
		<pubDate>Tue, 15 Apr 2008 16:35:59 +0000</pubDate>
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		<description>13. Have the villain send a thug to beat the tar out of one of the PCs - not permanently damage them but beat them into unconsciousness (if they can).  Of course the villain has an alibi but everyone KNOWS it was his/her order.

14. Have the villain openly friendly and influential with (for example) the city council or mayor and have the PCs continually bump into city officials barring their progress in the villain&#039;s name.  You can&#039;t kill ALL the city guards...

15.  Have the villain steal a prized magic item from one of the PCs and then wear/use it publicly, much to the adoration and amusement of the commonors in town.</description>
		<content:encoded><![CDATA[<p>13. Have the villain send a thug to beat the tar out of one of the PCs &#8211; not permanently damage them but beat them into unconsciousness (if they can).  Of course the villain has an alibi but everyone KNOWS it was his/her order.</p>
<p>14. Have the villain openly friendly and influential with (for example) the city council or mayor and have the PCs continually bump into city officials barring their progress in the villain&#8217;s name.  You can&#8217;t kill ALL the city guards&#8230;</p>
<p>15.  Have the villain steal a prized magic item from one of the PCs and then wear/use it publicly, much to the adoration and amusement of the commonors in town.</p>
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