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	<title>Comments on: Make your campaign better&#8230; NOW!</title>
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		<title>By: Pé0</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/make-your-campaign-better-now#comment-1492</link>
		<dc:creator>Pé0</dc:creator>
		<pubDate>Mon, 10 Dec 2007 19:13:25 +0000</pubDate>
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		<description>In our game with Yax we have 1 ultimate rules that cannot be broken: no mom&#039;s jokes...

The punishment is immediate reincarnation in the form of a squirrel.</description>
		<content:encoded><![CDATA[<p>In our game with Yax we have 1 ultimate rules that cannot be broken: no mom&#8217;s jokes&#8230;</p>
<p>The punishment is immediate reincarnation in the form of a squirrel.</p>
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		<title>By: The_Gun_Nut</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/make-your-campaign-better-now#comment-1479</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Mon, 10 Dec 2007 02:10:02 +0000</pubDate>
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		<description>Trash talking is a bit of an extreme term for me.  &quot;Friendly ribbing&quot; is a bit safer, and may feel less like brow-beating for some.  Having said that, I occasionally trash talk my players.  Mostly, I use it to set the mood or drop clues and hints as to the upcoming night.  Perceptive players pick up on them, and feel good for having picked out the subtle (or not so subtle, depending) hint.  For the nights where something truly NASTY is in store for the PC&#039;s, the heads up, even if done quietly, really helps to get them into the proper frame of mind they will need to survive.</description>
		<content:encoded><![CDATA[<p>Trash talking is a bit of an extreme term for me.  &#8220;Friendly ribbing&#8221; is a bit safer, and may feel less like brow-beating for some.  Having said that, I occasionally trash talk my players.  Mostly, I use it to set the mood or drop clues and hints as to the upcoming night.  Perceptive players pick up on them, and feel good for having picked out the subtle (or not so subtle, depending) hint.  For the nights where something truly NASTY is in store for the PC&#8217;s, the heads up, even if done quietly, really helps to get them into the proper frame of mind they will need to survive.</p>
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		<title>By: Johnnay</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/make-your-campaign-better-now#comment-1472</link>
		<dc:creator>Johnnay</dc:creator>
		<pubDate>Sun, 09 Dec 2007 15:19:30 +0000</pubDate>
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		<description>Trash talking players is one of the weirdest dm tips i&#039;ve ever come across... I like it.</description>
		<content:encoded><![CDATA[<p>Trash talking players is one of the weirdest dm tips i&#8217;ve ever come across&#8230; I like it.</p>
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		<title>By: Pal Mercy</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/make-your-campaign-better-now#comment-1470</link>
		<dc:creator>Pal Mercy</dc:creator>
		<pubDate>Sun, 09 Dec 2007 04:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/make-your-campaign-better-now#comment-1470</guid>
		<description>When I want to make my campaign better, I add details to my world map.  I always think of cool plot hooks when I do that.</description>
		<content:encoded><![CDATA[<p>When I want to make my campaign better, I add details to my world map.  I always think of cool plot hooks when I do that.</p>
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