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	<title>Comments on: Nerd Watching: Ejecting Jerks</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/nerd-watching-ejecting-jerks</link>
	<description>The D&#38;D Blog</description>
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		<title>By: Mick Bradley</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/nerd-watching-ejecting-jerks#comment-8719</link>
		<dc:creator>Mick Bradley</dc:creator>
		<pubDate>Mon, 27 Jul 2009 19:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1962#comment-8719</guid>
		<description>Hi,

The Canon Puncture Show has released our latest episode (#74) and one of our discussion topics was based on this blog post. Here&#039;s a link to our episode post for those of you who are interested:

http://www.canonpuncture.com/2009/07/canon-puncture-74-jerks-at-the-table-and-their-looong-backstories/</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>The Canon Puncture Show has released our latest episode (#74) and one of our discussion topics was based on this blog post. Here&#8217;s a link to our episode post for those of you who are interested:</p>
<p><a href="http://www.canonpuncture.com/2009/07/canon-puncture-74-jerks-at-the-table-and-their-looong-backstories/" rel="nofollow">http://www.canonpuncture.com/2009/07/canon-puncture-74-jerks-at-the-table-and-their-looong-backstories/</a></p>
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		<title>By: DandDGuy</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/nerd-watching-ejecting-jerks#comment-8629</link>
		<dc:creator>DandDGuy</dc:creator>
		<pubDate>Sat, 18 Jul 2009 16:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1962#comment-8629</guid>
		<description>In my many years of Gaming I have encounter a few of these types &quot;while DM&#039;s hand slowly slips under table searching for the ejection button&quot;. This type of person does not even belong at the gaming table. You really want to be nice to the person may be their a friend of yours or a member of someone else in the group. However, if their just being disruptive to the group too be disruptive they need to be asked to leave and never return until they can grow up. It may be a little harsh &quot;In one of my groups we had a three strikes policy I you were disruptive to the group three times in consecutive weeks of gaming you were asked not to return. 

Each situation is different and should be handled in a manner that is appropriate to the given situation. If a player was disruptive more than three times they were politely asked to leave and not return.</description>
		<content:encoded><![CDATA[<p>In my many years of Gaming I have encounter a few of these types &#8220;while DM&#8217;s hand slowly slips under table searching for the ejection button&#8221;. This type of person does not even belong at the gaming table. You really want to be nice to the person may be their a friend of yours or a member of someone else in the group. However, if their just being disruptive to the group too be disruptive they need to be asked to leave and never return until they can grow up. It may be a little harsh &#8220;In one of my groups we had a three strikes policy I you were disruptive to the group three times in consecutive weeks of gaming you were asked not to return. </p>
<p>Each situation is different and should be handled in a manner that is appropriate to the given situation. If a player was disruptive more than three times they were politely asked to leave and not return.</p>
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		<title>By: Harvester</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/nerd-watching-ejecting-jerks#comment-8621</link>
		<dc:creator>Harvester</dc:creator>
		<pubDate>Fri, 17 Jul 2009 22:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1962#comment-8621</guid>
		<description>I find that 9/10 if a player is acting up in the game it is because of issues they are having outside the game - so take them to one side and ask them if there is something going on with them and then nicely point out that murdering barmaids or attacking heroes is not what this heroic adventure team game is all about. If they want adversarial combat - point them to games-workshop or something......</description>
		<content:encoded><![CDATA[<p>I find that 9/10 if a player is acting up in the game it is because of issues they are having outside the game &#8211; so take them to one side and ask them if there is something going on with them and then nicely point out that murdering barmaids or attacking heroes is not what this heroic adventure team game is all about. If they want adversarial combat &#8211; point them to games-workshop or something&#8230;&#8230;</p>
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		<title>By: Katana Geldar</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/nerd-watching-ejecting-jerks#comment-8575</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Tue, 14 Jul 2009 12:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1962#comment-8575</guid>
		<description>One potential answer could be to use the player as a GMing tool. You can get them a villain (probably not THE villain) to get the PvP out of their system.

Or course, the player needs to be willing to have a lot of your input into their character creation and how the character is used. I actually found it a little relaxing to have a player be an NPC for a little while as all I had to do was call out initiative order.</description>
		<content:encoded><![CDATA[<p>One potential answer could be to use the player as a GMing tool. You can get them a villain (probably not THE villain) to get the PvP out of their system.</p>
<p>Or course, the player needs to be willing to have a lot of your input into their character creation and how the character is used. I actually found it a little relaxing to have a player be an NPC for a little while as all I had to do was call out initiative order.</p>
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		<title>By: CrazySlyHawk</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/nerd-watching-ejecting-jerks#comment-8566</link>
		<dc:creator>CrazySlyHawk</dc:creator>
		<pubDate>Sat, 11 Jul 2009 10:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1962#comment-8566</guid>
		<description>I agree with Chrispysurfar - often the best thing to do is to get the offending PC in trouble! Two things may result from this: if the PC was deliberately sabotaging the game for his own fun and to the detriment of others, he will realise the DM is now against him and he will call the DM out on it. When he discovers the rest of the party feel the same way he will leave or amend himself, hopefully the latter.

Secondly, and ideally, he may actually care about the game and realise his character is in peril, prompting cooperation etc.</description>
		<content:encoded><![CDATA[<p>I agree with Chrispysurfar &#8211; often the best thing to do is to get the offending PC in trouble! Two things may result from this: if the PC was deliberately sabotaging the game for his own fun and to the detriment of others, he will realise the DM is now against him and he will call the DM out on it. When he discovers the rest of the party feel the same way he will leave or amend himself, hopefully the latter.</p>
<p>Secondly, and ideally, he may actually care about the game and realise his character is in peril, prompting cooperation etc.</p>
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