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Pimp my character – a community project

Written by Expy - Published on May 30, 2008

No one wants to hear about your character

I just need to make this clear.

  • Unless we’re close friends I don’t want to tell you about my character.
  • Unless we’re close friends I don’t want to hear about your character.

But we want to make your game better

The “Pimp My Character” concept:

You’re starting a campaign and you have an upcoming first game or character creation get-together. You want the deepest, richest character possible because it’s a great foundation for the campaign. So the Dungeon Mastering community will brainstorm ideas with you.

Pimp my character rules

  • Email a 30-words or less character concept to Yax (yax@dungeonmastering.com)
  • The character concept will be posted on the site.
  • Readers will chip in ideas for the character.

What do you think?

Do you think this is a good idea?

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Written by Expy

Meet Expy The Red Dragon

Expy is the mascot for DungeonMastering.com and the real mastermind behind Expy Games. He likes to hoard treasure, terrorize neighbors, burn down villages, and tell white dragon jokes..

No matter how fearful the legends claim dragons are, they always end up being defeated in 5 rounds by adventuring parties they encounter. That’s what dragons are – experience points for the heroes in your Dungeons & Dragon party. And this mascot is no different, hence the name Expy.

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16 Responses to “Pimp my character – a community project”
  1. Ian winterbottom says:

    Yax, I think it is a great idea. I don’t have any players so spend much time coming up with character ideas/concepts, idea of having other readers adding their opinions is great for me! YAY! Feedback! Like the Blog too, by the way!

  2. Rebecca says:

    I think it’s a good idea. While the submitter will have a personal stake in it, GMs reading the threads could use the same ideas for pimped out NPCs, and players can use the ideas to build new characters or flesh-out the ones they already have. There could even be follow-up articles with three or four NPCs drawn from the thread and posted to a common website for download and use. I know the blog is D&D-centric, but good character ideas are fairly easy to translate to other systems; so this idea should have a wide appeal.

  3. Jonathon says:

    I think its an awesome idea… Many of my players tend to run out of ideas for characters and run the same old boring cookie cutter classes in the same old boring ways… Heck, in my current campaign I have a guy who is practically fuming that I didn’t let him play a ninja because it was an undead based campaign.

  4. Bob says:

    What about a forum setup specifically for this purpose? Instead of having to bother you every time. If this becomes popular, which I think it will, you’d spend all your time answering emails and posting character concepts to the site.

  5. Alphadean says:

    I like this. WWill this be used to 4E also. I’ll be starting a 4E campaign soon, so maybe I’ll use it then. I have character/story driven style of DMing. So the more fleshed out characters are the more I have to work with. I usually write out several possible directions the story could go, but only in an out line form. I make sure there are lots of options, but most players don’t have a clear idea of their characters until about 5th lvl. If they came to the table with a good concept and background my job would be that much easier…so please keep this going.

  6. Kent says:

    Great idea! I do not think that some players spend enough time creating a realistic character, nor do they pay attention to what they are creating. In my games, I have made it a requirement for each person to spend at leat half an hour talking with me in order to create a character. This gives both of us the chance to glimse the character before it is done.

  7. Yax says:

    All right. I got a few emails already. When next week rolls around we’ll see if the idea lives up to the hype. Keep sending me emails.

  8. sean says:

    well i sent ya mine. One is for a serious campaign and the other is for a slightly less serious campaign but both are important and i can’t wait to see the type of dialog that is generated by this idea. I think it is good but we will see :)

  9. Dysaniak says:

    Dayum. This is a really cool idea, but I’ve found it impossible to describe any of my characters in fewer than 30 words.

  10. Yax says:

    Yeah. It can be hard to keep it short. I already have a lot of characters to choose from and willl never be able to use all of them for articles. I might create a “character concept database”.

    Anyhow, keep sending the character concepts and I’ll run the first Pimp My Character article the first week of June.

  11. Yax says:


    The first community-character-pimping action will happen on June 3. So take a look at the article (that’s next tuesday) for special prizes too.

  12. Yax says:

    Triple-comment! Yeah!

    Just a few answers to above comments:

    @Bob: I don’t want to get into forums. Personal reasons. If the project becomes too time-consuming I’ll see what happens then.

    @Alphadean: I didn’t have stat blocks in miund for this project. Just fluff. But I wouldn’t mind if people came up with stat blocks for 3e, 4e, or other game systems.


Check out what others are saying about this post...
  1. Dungeons and Dragons Sunday Link Smashup for June 01, 2008 says:

    […] creating a new character, or planning on creating one any time soon, make sure you give Yax’s Pimp my character – a community project a look. Let his community do the work for […]

  2. Joey’s Musings » Blog Archive » Dungeon Mastering - A blog run by a Red Dragon says:

    […] That is how the Instant Campaign and World Builder started. Currently he has a series called “Pimp My Character” This series just started and Expy and Yax don’t do too much of the work, but let the viewers […]

  3. […] Pimp My Character becomes a monthly feature, with one or two custom character sketches being handed out by AvatarArt each month. Check out the first installment of the series if you missed it: the magical thief […]

  4. […] You can also read the initial PMC community project announcement. […]

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