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	<title>Comments on: The best campaigns last 4 hours</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/the-4-hour-campaign</link>
	<description>The D&#38;D Blog</description>
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		<title>By: Tokala</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-4-hour-campaign#comment-12856</link>
		<dc:creator>Tokala</dc:creator>
		<pubDate>Tue, 29 Nov 2011 01:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/the-4-hour-campaign#comment-12856</guid>
		<description>I&#039;m actually fairly interested in running an event like this, but the whole concept of scoring a game like this is difficult to understand. This may be an old article, but if anyone would like to share insight, I&#039;d love to hear it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually fairly interested in running an event like this, but the whole concept of scoring a game like this is difficult to understand. This may be an old article, but if anyone would like to share insight, I&#8217;d love to hear it.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-4-hour-campaign#comment-582</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sat, 22 Sep 2007 01:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/the-4-hour-campaign#comment-582</guid>
		<description>Early death is what makes this kind of game exciting.  There&#039;s no emotional attachment and no reason to fudge the dice so early death could happen but the game should be planned to keep the players in the game at least 2 hours.

I&#039;ve had to kill overconfident characters in a tournament-style game.

In my ongoing campaign I warn my players out-of-game that they are developping the Chosen One Syndrome if they get too reckless.

Can&#039;t do that in the 4 hour campaign though.  It definitely adds an edge to the game.</description>
		<content:encoded><![CDATA[<p>Early death is what makes this kind of game exciting.  There&#8217;s no emotional attachment and no reason to fudge the dice so early death could happen but the game should be planned to keep the players in the game at least 2 hours.</p>
<p>I&#8217;ve had to kill overconfident characters in a tournament-style game.</p>
<p>In my ongoing campaign I warn my players out-of-game that they are developping the Chosen One Syndrome if they get too reckless.</p>
<p>Can&#8217;t do that in the 4 hour campaign though.  It definitely adds an edge to the game.</p>
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		<title>By: Capt_Poco</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-4-hour-campaign#comment-569</link>
		<dc:creator>Capt_Poco</dc:creator>
		<pubDate>Thu, 20 Sep 2007 03:11:50 +0000</pubDate>
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		<description>Just curious, but how did you handle the players who&#039;s characters died early on, leaving them with nothing to do for the rest of the 4 hours?</description>
		<content:encoded><![CDATA[<p>Just curious, but how did you handle the players who&#8217;s characters died early on, leaving them with nothing to do for the rest of the 4 hours?</p>
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		<title>By: Dungeon Mastering &#187; Elves, impacted bowels, denial, and spam</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-4-hour-campaign#comment-331</link>
		<dc:creator>Dungeon Mastering &#187; Elves, impacted bowels, denial, and spam</dc:creator>
		<pubDate>Thu, 23 Aug 2007 05:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/the-4-hour-campaign#comment-331</guid>
		<description>[...] Vanir from Stupid Ranger. A humorous review of a D&amp;D tournament called Nascrag that took place during [...]</description>
		<content:encoded><![CDATA[<p>[...] Vanir from Stupid Ranger. A humorous review of a D&amp;D tournament called Nascrag that took place during [...]</p>
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