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	<title>Comments on: Start A Campaign &#8211; Part 3: The second game</title>
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		<title>By: inidkllr</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-second-game#comment-7433</link>
		<dc:creator>inidkllr</dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/the-second-game#comment-7433</guid>
		<description>My players love slicing to decapitate or splitting an enemy down the middle from head to crouch...if they succeed.  One of our fighters also has a few windups before striking with his sword, which fits his characters personalitly. 
We&#039;re about to quit our 3.5 campaign and start a 4thE campaign, so these are very helpful reminders.</description>
		<content:encoded><![CDATA[<p>My players love slicing to decapitate or splitting an enemy down the middle from head to crouch&#8230;if they succeed.  One of our fighters also has a few windups before striking with his sword, which fits his characters personalitly.<br />
We&#8217;re about to quit our 3.5 campaign and start a 4thE campaign, so these are very helpful reminders.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-second-game#comment-5891</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Tue, 28 Oct 2008 00:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/the-second-game#comment-5891</guid>
		<description>Yeah, in fact a DM should try to say &quot;yes&quot; as often as possible then figure out how it all affects the story.   Crazy, cinematic tumbling king to the heads look cool, and they should be allowed, but it won&#039;t kill a monster in one hit and monster should do cool stuff too.</description>
		<content:encoded><![CDATA[<p>Yeah, in fact a DM should try to say &#8220;yes&#8221; as often as possible then figure out how it all affects the story.   Crazy, cinematic tumbling king to the heads look cool, and they should be allowed, but it won&#8217;t kill a monster in one hit and monster should do cool stuff too.</p>
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		<title>By: sylvain</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-second-game#comment-800</link>
		<dc:creator>sylvain</dc:creator>
		<pubDate>Wed, 10 Oct 2007 01:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/the-second-game#comment-800</guid>
		<description>That&#039;s actually a really good idea, allowing any sort of crazy attack, as long as it doesn&#039;t functionally become more powerfull, and not assigning it a negative. I don&#039;t know how many times a player (this one in particular) has asking if he could do &quot;crazy kick-ass move X&quot;, and I&#039;ve replied: sure, but you&#039;ll take -10, have to succeed a tumble check, and give me a dollar. I think I&#039;m going to intall this house rule.</description>
		<content:encoded><![CDATA[<p>That&#8217;s actually a really good idea, allowing any sort of crazy attack, as long as it doesn&#8217;t functionally become more powerfull, and not assigning it a negative. I don&#8217;t know how many times a player (this one in particular) has asking if he could do &#8220;crazy kick-ass move X&#8221;, and I&#8217;ve replied: sure, but you&#8217;ll take -10, have to succeed a tumble check, and give me a dollar. I think I&#8217;m going to intall this house rule.</p>
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