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	<title>Comments on: The Short Campaign Manifesto</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/the-short-campaign-manifesto</link>
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		<title>By: Wax Banks</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-short-campaign-manifesto#comment-9346</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Sun, 04 Oct 2009 16:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2405#comment-9346</guid>
		<description>&lt;blockquote&gt;First things first: Games like that do exist. They’re called indie games, and you can buy them at indiepressrevolution.com or from the individual vendors.&lt;/blockquote&gt;

Well, or they&#039;re called &lt;em&gt;Call of Cthulhu&lt;/em&gt; or &lt;em&gt;Savage Worlds&lt;/em&gt; or &lt;em&gt;Over the Edge&lt;/em&gt; or...

I got more and more confused as I read this post; I know that the site is aimed at D&amp;D (particularly 4e) players and all, but there are plenty of games well-suited to one-off play - starting with OD&amp;D itself - and if roleplaying is really about story, there&#039;s a strong argument to be made that D&amp;D 4e&#039;s combat/crunch emphasis actively works &lt;em&gt;against&lt;/em&gt; good roleplaying. Most of the time I don&#039;t buy it, but there it is.

It seems silly to write a post building and building toward the message &#039;try a different game to tell different stories&#039; and then back the hell off to bitch about WotC&#039;s pricing model. Plus your numbered list is all over the goddamn place - half of it asking for things small companies (and White Wolf!) already provide, half wishing for a magical pony. What you&#039;re asking for is an alternative to D&amp;D, you just don&#039;t acknowledge it in the post. Well, there are dozens of them. D&amp;D is a low-rank game, narratively speaking.</description>
		<content:encoded><![CDATA[<blockquote><p>First things first: Games like that do exist. They’re called indie games, and you can buy them at indiepressrevolution.com or from the individual vendors.</p></blockquote>
<p>Well, or they&#8217;re called <em>Call of Cthulhu</em> or <em>Savage Worlds</em> or <em>Over the Edge</em> or&#8230;</p>
<p>I got more and more confused as I read this post; I know that the site is aimed at D&amp;D (particularly 4e) players and all, but there are plenty of games well-suited to one-off play &#8211; starting with OD&amp;D itself &#8211; and if roleplaying is really about story, there&#8217;s a strong argument to be made that D&amp;D 4e&#8217;s combat/crunch emphasis actively works <em>against</em> good roleplaying. Most of the time I don&#8217;t buy it, but there it is.</p>
<p>It seems silly to write a post building and building toward the message &#8216;try a different game to tell different stories&#8217; and then back the hell off to bitch about WotC&#8217;s pricing model. Plus your numbered list is all over the goddamn place &#8211; half of it asking for things small companies (and White Wolf!) already provide, half wishing for a magical pony. What you&#8217;re asking for is an alternative to D&amp;D, you just don&#8217;t acknowledge it in the post. Well, there are dozens of them. D&amp;D is a low-rank game, narratively speaking.</p>
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		<title>By: Arthroval &#187; Blog Archiv &#187; Four Tips for Short Campaigns</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-short-campaign-manifesto#comment-9315</link>
		<dc:creator>Arthroval &#187; Blog Archiv &#187; Four Tips for Short Campaigns</dc:creator>
		<pubDate>Sun, 27 Sep 2009 21:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2405#comment-9315</guid>
		<description>[...] Mastering recently published a good article about the art of the short campaign. As someone working on both the theory and design of a long [...]</description>
		<content:encoded><![CDATA[<p>[...] Mastering recently published a good article about the art of the short campaign. As someone working on both the theory and design of a long [...]</p>
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		<title>By: Maggie</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-short-campaign-manifesto#comment-9300</link>
		<dc:creator>Maggie</dc:creator>
		<pubDate>Fri, 25 Sep 2009 05:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2405#comment-9300</guid>
		<description>I&#039;m running a 4e game for 6 friends now (age range 19-41) and I agree with a lot of what&#039;s been said. I&#039;ve planned out a campaign that could run through epid tier, but I have a climax at the end of heroic and paragon tiers as well that could serve as a good end point, if people are ready to try something new. I also have one player whom I&#039;m grooming to DM once the group decides to change. That said, the approach I take to world design is to pick a world, modify heavily, and then use modified pre-fan adventures to fit the story and the world. So, like Dra8er said, this way it&#039;s really a series of loosely related adventures tied together by the story arc, and each session feels complete.

With 7 people, we&#039;ve actually found that devoting a whole Saturday once a month works better than looking for 3 or 4 hours here and there, so the sessions tend to be long. We do have a good system for absences, though. I have a list of substitutes that I call to run the character of the absent player. It&#039;s amazing how many people come out of the woodwork as experienced players when you start mentioning that a game is going on. Then, we post recaps of the adventure on the blog so that the absent player knows what happened (and so the rest of us know the next time to get together). I also put lists of treasure, funny quotes, pictures of monsters and NPC&#039;s, and whatever else on the website. (http://kombatadvantage.org/ - They chose the name, I had nothing to do with it -- my only suggestion, Bloody Buon Giorno, was shot down -- and we&#039;re still building it.)

We&#039;re all grown ups and the vast majority of the players are first time pen and paper, so no one has that &quot;this is my character and no one else can touch it&quot; attitude that we had in elementary school. Thus, relinquishing your character to someone you don&#039;t know isn&#039;t a problem, and even if they person doesn&#039;t have as much experience, the whole team pitches in to help out.

For the handful who want to play more often (and the dozens who have expressed interest in playing), we run one shots and smaller games in between. 

Another great pickup game I haven&#039;t seen mentioned yet is Engle&#039;s Matrix Games. I got into these when I went to law school in Bloomington and really enjoyed them. Example here: http://www.freewebs.com/matrixgamer1/</description>
		<content:encoded><![CDATA[<p>I&#8217;m running a 4e game for 6 friends now (age range 19-41) and I agree with a lot of what&#8217;s been said. I&#8217;ve planned out a campaign that could run through epid tier, but I have a climax at the end of heroic and paragon tiers as well that could serve as a good end point, if people are ready to try something new. I also have one player whom I&#8217;m grooming to DM once the group decides to change. That said, the approach I take to world design is to pick a world, modify heavily, and then use modified pre-fan adventures to fit the story and the world. So, like Dra8er said, this way it&#8217;s really a series of loosely related adventures tied together by the story arc, and each session feels complete.</p>
<p>With 7 people, we&#8217;ve actually found that devoting a whole Saturday once a month works better than looking for 3 or 4 hours here and there, so the sessions tend to be long. We do have a good system for absences, though. I have a list of substitutes that I call to run the character of the absent player. It&#8217;s amazing how many people come out of the woodwork as experienced players when you start mentioning that a game is going on. Then, we post recaps of the adventure on the blog so that the absent player knows what happened (and so the rest of us know the next time to get together). I also put lists of treasure, funny quotes, pictures of monsters and NPC&#8217;s, and whatever else on the website. (<a href="http://kombatadvantage.org/" rel="nofollow">http://kombatadvantage.org/</a> &#8211; They chose the name, I had nothing to do with it &#8212; my only suggestion, Bloody Buon Giorno, was shot down &#8212; and we&#8217;re still building it.)</p>
<p>We&#8217;re all grown ups and the vast majority of the players are first time pen and paper, so no one has that &#8220;this is my character and no one else can touch it&#8221; attitude that we had in elementary school. Thus, relinquishing your character to someone you don&#8217;t know isn&#8217;t a problem, and even if they person doesn&#8217;t have as much experience, the whole team pitches in to help out.</p>
<p>For the handful who want to play more often (and the dozens who have expressed interest in playing), we run one shots and smaller games in between. </p>
<p>Another great pickup game I haven&#8217;t seen mentioned yet is Engle&#8217;s Matrix Games. I got into these when I went to law school in Bloomington and really enjoyed them. Example here: <a href="http://www.freewebs.com/matrixgamer1/" rel="nofollow">http://www.freewebs.com/matrixgamer1/</a></p>
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		<title>By: jeff szusz</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-short-campaign-manifesto#comment-9299</link>
		<dc:creator>jeff szusz</dc:creator>
		<pubDate>Fri, 25 Sep 2009 03:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2405#comment-9299</guid>
		<description>Oh and Paranoia and Kobolds Ate My Baby have been around forever, those are great &quot;pickup&quot; games.</description>
		<content:encoded><![CDATA[<p>Oh and Paranoia and Kobolds Ate My Baby have been around forever, those are great &#8220;pickup&#8221; games.</p>
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		<title>By: jeff szusz</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/the-short-campaign-manifesto#comment-9298</link>
		<dc:creator>jeff szusz</dc:creator>
		<pubDate>Fri, 25 Sep 2009 03:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2405#comment-9298</guid>
		<description>First things first: Games like that do exist. They&#039;re called indie games, and you can buy them at indiepressrevolution.com or from the individual vendors.

My favorites are anything by John Wick (Wilderness of Mirrors, Cat, Houses of the Blooded), Jared A. Sorensen (Lacuna, Inspectres, octane), Evil Hat Studios (Don&#039;t Rest Your Head, Spirit of the Century), and others. My Life With Master also comes to mind, though I don&#039;t remember the author.

Secondly, every independent game designer uses his blog to plug his own stuff. I don&#039;t see the problem. I would use my blog to plug a product I sold. You would use YOUR blog to plug your product too. I haven&#039;t seen the offending post in question though, so I guess I&#039;ll go read it to see what the hullabaloo is about.</description>
		<content:encoded><![CDATA[<p>First things first: Games like that do exist. They&#8217;re called indie games, and you can buy them at indiepressrevolution.com or from the individual vendors.</p>
<p>My favorites are anything by John Wick (Wilderness of Mirrors, Cat, Houses of the Blooded), Jared A. Sorensen (Lacuna, Inspectres, octane), Evil Hat Studios (Don&#8217;t Rest Your Head, Spirit of the Century), and others. My Life With Master also comes to mind, though I don&#8217;t remember the author.</p>
<p>Secondly, every independent game designer uses his blog to plug his own stuff. I don&#8217;t see the problem. I would use my blog to plug a product I sold. You would use YOUR blog to plug your product too. I haven&#8217;t seen the offending post in question though, so I guess I&#8217;ll go read it to see what the hullabaloo is about.</p>
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