<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: TPK is only the beginning!</title>
	<atom:link href="http://www.dungeonmastering.com/campaigns-adventures/tpk-is-only-the-beginning/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dungeonmastering.com/campaigns-adventures/tpk-is-only-the-beginning</link>
	<description>The D&#38;D Blog</description>
	<lastBuildDate>Fri, 10 Feb 2012 20:54:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Failing Your Way to Fun! &#124; Dungeon Mastering</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tpk-is-only-the-beginning#comment-9204</link>
		<dc:creator>Failing Your Way to Fun! &#124; Dungeon Mastering</dc:creator>
		<pubDate>Thu, 10 Sep 2009 05:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2322#comment-9204</guid>
		<description>[...] them. If you want to go even farther, have the party come back as Revenants, Risen Matyrs or use the death feats discussed here previously. Instead of being the end of the story, you have made it much richer for the next time they [...]</description>
		<content:encoded><![CDATA[<p>[...] them. If you want to go even farther, have the party come back as Revenants, Risen Matyrs or use the death feats discussed here previously. Instead of being the end of the story, you have made it much richer for the next time they [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: forged</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tpk-is-only-the-beginning#comment-9194</link>
		<dc:creator>forged</dc:creator>
		<pubDate>Wed, 09 Sep 2009 18:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2322#comment-9194</guid>
		<description>I used a similar mechanism in my current campaign.  It was that the characters (who knew each other beforehand) and travelled to big nearby city as favor to one of the town elders.

That night in the inn, they had a vivid dream.  When they woke up, they each possessed a set of courtier outfits and a masterwork ring (which tied into the dream).  As a group, they also 2 ivory plaques symbolizing fate.  In the downstairs of the inn, they found those in a ritual circle.  Everyone else in the inn was dead.

In the dream, I made the most veteran player choose why the group had been arrested without being clear as to whether it was real or not.  I wanted him to help shape the group.

The dream started with them being in a dungeon, being cleaned up for a feast, waiting for a ruler that never showed to bless them, and then going to the feast.  They woke up great the next day.  Although that quickly turned to panic when they realized they were prime suspects of a series of murders!

Every once in a while in the campaign, they have been running into people from the dream.  They know their names without talking to them, and why those people were arrested.

They are still working to figure out what is going on in relation to the dream. :)</description>
		<content:encoded><![CDATA[<p>I used a similar mechanism in my current campaign.  It was that the characters (who knew each other beforehand) and travelled to big nearby city as favor to one of the town elders.</p>
<p>That night in the inn, they had a vivid dream.  When they woke up, they each possessed a set of courtier outfits and a masterwork ring (which tied into the dream).  As a group, they also 2 ivory plaques symbolizing fate.  In the downstairs of the inn, they found those in a ritual circle.  Everyone else in the inn was dead.</p>
<p>In the dream, I made the most veteran player choose why the group had been arrested without being clear as to whether it was real or not.  I wanted him to help shape the group.</p>
<p>The dream started with them being in a dungeon, being cleaned up for a feast, waiting for a ruler that never showed to bless them, and then going to the feast.  They woke up great the next day.  Although that quickly turned to panic when they realized they were prime suspects of a series of murders!</p>
<p>Every once in a while in the campaign, they have been running into people from the dream.  They know their names without talking to them, and why those people were arrested.</p>
<p>They are still working to figure out what is going on in relation to the dream. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Capt_Poco</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tpk-is-only-the-beginning#comment-9178</link>
		<dc:creator>Capt_Poco</dc:creator>
		<pubDate>Tue, 08 Sep 2009 19:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2322#comment-9178</guid>
		<description>This is a good way to get the PCs to all have something that ties them together. Curse of the Azure Bonds did this in a simular way: The characters were all defeated and robbed (though not killed) and branded with tattoos that compelled them to do horrible things. The adventure concerned itself with erasing these Bonds, which was accomplished by, among other things, killing a bunch of dragons and clearing out a few dungeons.</description>
		<content:encoded><![CDATA[<p>This is a good way to get the PCs to all have something that ties them together. Curse of the Azure Bonds did this in a simular way: The characters were all defeated and robbed (though not killed) and branded with tattoos that compelled them to do horrible things. The adventure concerned itself with erasing these Bonds, which was accomplished by, among other things, killing a bunch of dragons and clearing out a few dungeons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Sunday Seven: 2009-09-06</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tpk-is-only-the-beginning#comment-9163</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Sunday Seven: 2009-09-06</dc:creator>
		<pubDate>Sun, 06 Sep 2009 20:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2322#comment-9163</guid>
		<description>[...] TPK is only the beginning! This article is a great twist on an old experience. Instead of ending a campaign with a TPK (total party kill) perhaps it&#8217;s time to start a game with a TPK. What a great twist that gave me several ideas for some adventure ideas, and maybe even a campaign. [...]</description>
		<content:encoded><![CDATA[<p>[...] TPK is only the beginning! This article is a great twist on an old experience. Instead of ending a campaign with a TPK (total party kill) perhaps it&#8217;s time to start a game with a TPK. What a great twist that gave me several ideas for some adventure ideas, and maybe even a campaign. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fistandantilus</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tpk-is-only-the-beginning#comment-9159</link>
		<dc:creator>Fistandantilus</dc:creator>
		<pubDate>Sun, 06 Sep 2009 05:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2322#comment-9159</guid>
		<description>This gives me a really good idea to start up a game where the PCs don&#039;t start out as dead, but at the very beginning of the campaign going up against the main villain, who is appropriately way more powerful than the PCs, making it impossible to win, and they all die at his hand. (like what happened in one of the Final Fantasy games, I think it was FFII, but I&#039;m not sure)
BUT, for whatever reason, they were chosen to be resurrected and now have a really good motivation for going after him and his minions

and Mazetar, unless you are playing Dark Dungeons (link: http://www.chick.com/reading/tracts/0046/0046_01.asp ) I would expect that wouldn&#039;t be a problem ;)</description>
		<content:encoded><![CDATA[<p>This gives me a really good idea to start up a game where the PCs don&#8217;t start out as dead, but at the very beginning of the campaign going up against the main villain, who is appropriately way more powerful than the PCs, making it impossible to win, and they all die at his hand. (like what happened in one of the Final Fantasy games, I think it was FFII, but I&#8217;m not sure)<br />
BUT, for whatever reason, they were chosen to be resurrected and now have a really good motivation for going after him and his minions</p>
<p>and Mazetar, unless you are playing Dark Dungeons (link: <a href="http://www.chick.com/reading/tracts/0046/0046_01.asp" rel="nofollow">http://www.chick.com/reading/tracts/0046/0046_01.asp</a> ) I would expect that wouldn&#8217;t be a problem ;)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

