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	<title>Comments on: Tuesday Tips &#8211; Connecting factions &amp; NPCs</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs</link>
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		<title>By: Dara</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-3608</link>
		<dc:creator>Dara</dc:creator>
		<pubDate>Sun, 25 May 2008 02:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-3608</guid>
		<description>This is a nice design but I might add arrows to indicate the relationship direction at a glance. i.e. Thieves Guild wants to kill the PCs ....The text tells you but an arrow would tell you at a glance what the relationship is. Also, you could have multiple  relationships....with differing entities within the boxes. So you could say

Thieves Guild (box) ----------wants to kill-------&gt; PCs (box)

just a thought. I think I will try to set one up. Nice Tip!</description>
		<content:encoded><![CDATA[<p>This is a nice design but I might add arrows to indicate the relationship direction at a glance. i.e. Thieves Guild wants to kill the PCs &#8230;.The text tells you but an arrow would tell you at a glance what the relationship is. Also, you could have multiple  relationships&#8230;.with differing entities within the boxes. So you could say</p>
<p>Thieves Guild (box) &#8212;&#8212;&#8212;-wants to kill&#8212;&#8212;-&gt; PCs (box)</p>
<p>just a thought. I think I will try to set one up. Nice Tip!</p>
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		<title>By: Tommi</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-2236</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 14 Feb 2008 00:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-2236</guid>
		<description>I always have the world revolve around the PCs. They are who the story is about, everyone else is there to make their life interesting.</description>
		<content:encoded><![CDATA[<p>I always have the world revolve around the PCs. They are who the story is about, everyone else is there to make their life interesting.</p>
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		<title>By: loneGM</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-2233</link>
		<dc:creator>loneGM</dc:creator>
		<pubDate>Wed, 13 Feb 2008 18:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-2233</guid>
		<description>This is the same process I use to work out my games&#039; plotting.  I start with whatever the plot revolves around - an event, an object, an npc - which I draw in the middle of a sheet of paper.  Around that I write the primary factions involved, connecting them to the focus with lines.  Along the side of each line, I write thier intentions - do they want to destroy it?  Acquire it?  Hide it?  Reveal it?

After this, I draw the lines between factions showing their attitudes towards one another.</description>
		<content:encoded><![CDATA[<p>This is the same process I use to work out my games&#8217; plotting.  I start with whatever the plot revolves around &#8211; an event, an object, an npc &#8211; which I draw in the middle of a sheet of paper.  Around that I write the primary factions involved, connecting them to the focus with lines.  Along the side of each line, I write thier intentions &#8211; do they want to destroy it?  Acquire it?  Hide it?  Reveal it?</p>
<p>After this, I draw the lines between factions showing their attitudes towards one another.</p>
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		<title>By: niggle</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-2227</link>
		<dc:creator>niggle</dc:creator>
		<pubDate>Wed, 13 Feb 2008 01:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-2227</guid>
		<description>Heh Quartermaster Bob, sounds like one of my more retarded pcs that moved away. 

I use bubble maps like that one for everything from scratch adventure ideas, to initial room and trap layout. Organization is a dms best friend.</description>
		<content:encoded><![CDATA[<p>Heh Quartermaster Bob, sounds like one of my more retarded pcs that moved away. </p>
<p>I use bubble maps like that one for everything from scratch adventure ideas, to initial room and trap layout. Organization is a dms best friend.</p>
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		<title>By: HolyYakker</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-2225</link>
		<dc:creator>HolyYakker</dc:creator>
		<pubDate>Tue, 12 Feb 2008 19:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/tuesday-tips-connecting-factions-npcs#comment-2225</guid>
		<description>I like to from Macro to Micro.  I start with various kingdoms/power centers and how they interact.  Then what roles do the certain towns/cities within the kingdom play, how do they interact?  How do they interact with each other?

I think I might try a mind map to show the town relationships over my world map using layers in Paint Shop Pro.

Another organizational idea that I like, rather than writing directly on the map, is I buy a small sized notebook (typically about 200 index card sized pages for under a buck) and I&#039;ll make a map with numbers and write up a page for each room number.  I&#039;ll include descriptions, dimensions, treasure, monsters, all on that tiny little page.  Best part is that after an adventure I can paperclip/staple those pages together if I want to save the info/notes for later or just tear them out and start my next adventure.  It also means I always have small pieces of paper on hand for player notes.</description>
		<content:encoded><![CDATA[<p>I like to from Macro to Micro.  I start with various kingdoms/power centers and how they interact.  Then what roles do the certain towns/cities within the kingdom play, how do they interact?  How do they interact with each other?</p>
<p>I think I might try a mind map to show the town relationships over my world map using layers in Paint Shop Pro.</p>
<p>Another organizational idea that I like, rather than writing directly on the map, is I buy a small sized notebook (typically about 200 index card sized pages for under a buck) and I&#8217;ll make a map with numbers and write up a page for each room number.  I&#8217;ll include descriptions, dimensions, treasure, monsters, all on that tiny little page.  Best part is that after an adventure I can paperclip/staple those pages together if I want to save the info/notes for later or just tear them out and start my next adventure.  It also means I always have small pieces of paper on hand for player notes.</p>
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