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	<title>Comments on: Uncharted Territory: Using the Fog of War in Your Campaign</title>
	<atom:link href="http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign</link>
	<description>The D&#38;D Blog</description>
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		<title>By: bitingback</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8585</link>
		<dc:creator>bitingback</dc:creator>
		<pubDate>Wed, 15 Jul 2009 08:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8585</guid>
		<description>On a physical table, the DM can have a map of just the night&#039;s section, which can be covered in clear contact paper. Use some wipe off markers with some cotton balls to black out the map. Then, when you&#039;re ready for them to see things, wipe those sections clean, a little at a time. Add on at whim.</description>
		<content:encoded><![CDATA[<p>On a physical table, the DM can have a map of just the night&#8217;s section, which can be covered in clear contact paper. Use some wipe off markers with some cotton balls to black out the map. Then, when you&#8217;re ready for them to see things, wipe those sections clean, a little at a time. Add on at whim.</p>
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		<title>By: DandDGuy</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8577</link>
		<dc:creator>DandDGuy</dc:creator>
		<pubDate>Tue, 14 Jul 2009 16:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8577</guid>
		<description>This is also successful in Ravenloft Campaigns. It can also be useful in other games as well such as Cyberpunk, and Vampire the Masquerade with a small group of players (Small Meaning Under 4 with 4 being Max). I have used it to great  success but it takes effort on the part of the players and the DM and some just can&#039;t pull it off.</description>
		<content:encoded><![CDATA[<p>This is also successful in Ravenloft Campaigns. It can also be useful in other games as well such as Cyberpunk, and Vampire the Masquerade with a small group of players (Small Meaning Under 4 with 4 being Max). I have used it to great  success but it takes effort on the part of the players and the DM and some just can&#8217;t pull it off.</p>
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		<title>By: Mike Strand</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8574</link>
		<dc:creator>Mike Strand</dc:creator>
		<pubDate>Tue, 14 Jul 2009 02:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8574</guid>
		<description>That is the best use of the computer at the gaming table that I have heard yet! My gaming grognards, including myself, are all over 40 and we have an aversion to bringing computers to the gaming table as we feel that people interact more with theiir machines than with each other.
In this case, we stand corrected.</description>
		<content:encoded><![CDATA[<p>That is the best use of the computer at the gaming table that I have heard yet! My gaming grognards, including myself, are all over 40 and we have an aversion to bringing computers to the gaming table as we feel that people interact more with theiir machines than with each other.<br />
In this case, we stand corrected.</p>
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		<title>By: Zog</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8573</link>
		<dc:creator>Zog</dc:creator>
		<pubDate>Tue, 14 Jul 2009 01:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8573</guid>
		<description>I happened to actually be planning a fog-of-war style dungeon crawl (or cavern in this case) before I read this last Friday.  The cave was very dangerous and I planned on using the fog-of-war to keep everything in the party couldn&#039;t see a secret.  So I figured I&#039;d report my findings from last night.

My method was purely on the computer.  I made a photoshop (or I use GIMP) image with 2 layers: the dungeon floor plan, and an all black layer on top.  I pre-erased the black around the entrance to designate the starting area and when the party moved, I&#039;d fold my laptop down on the table so they could look onto it like a tablet and direct my mouse (by verbal command) as to where the party wanted to go and, based on my judgment of how far they could see, I would erase the black layer that hid the floor plan.  I also had little images of treasures and creatures drawn on the floor plan to make it indicate when something of interest was found.

The plan worked great, and there are still plenty of parts on the map that went unexplored.  In fact, the concept itself scared the party so much that they split up into 3 groups based by Move Silent ranking (figuring that since they couldn&#039;t see, they best not be heard at all).  Often they&#039;d start to walk down one path but get too nervous and turn around, fearing the dark.  Some times, they&#039;d see one creature and charge into battle, allowing me to expand the fog of war to reveal 3 or 4 more creatures they hadn&#039;t seen much to their surprise (this also caused them to be more bold with their scouting before battles).

Everyone seemed to enjoy it, and whenever it was time to move the party, everyone would get up out of their seat to get a view of my laptop screen.  I&#039;d be interested to hear of other ways this can be accomplished.</description>
		<content:encoded><![CDATA[<p>I happened to actually be planning a fog-of-war style dungeon crawl (or cavern in this case) before I read this last Friday.  The cave was very dangerous and I planned on using the fog-of-war to keep everything in the party couldn&#8217;t see a secret.  So I figured I&#8217;d report my findings from last night.</p>
<p>My method was purely on the computer.  I made a photoshop (or I use GIMP) image with 2 layers: the dungeon floor plan, and an all black layer on top.  I pre-erased the black around the entrance to designate the starting area and when the party moved, I&#8217;d fold my laptop down on the table so they could look onto it like a tablet and direct my mouse (by verbal command) as to where the party wanted to go and, based on my judgment of how far they could see, I would erase the black layer that hid the floor plan.  I also had little images of treasures and creatures drawn on the floor plan to make it indicate when something of interest was found.</p>
<p>The plan worked great, and there are still plenty of parts on the map that went unexplored.  In fact, the concept itself scared the party so much that they split up into 3 groups based by Move Silent ranking (figuring that since they couldn&#8217;t see, they best not be heard at all).  Often they&#8217;d start to walk down one path but get too nervous and turn around, fearing the dark.  Some times, they&#8217;d see one creature and charge into battle, allowing me to expand the fog of war to reveal 3 or 4 more creatures they hadn&#8217;t seen much to their surprise (this also caused them to be more bold with their scouting before battles).</p>
<p>Everyone seemed to enjoy it, and whenever it was time to move the party, everyone would get up out of their seat to get a view of my laptop screen.  I&#8217;d be interested to hear of other ways this can be accomplished.</p>
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		<title>By: Narishma</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8564</link>
		<dc:creator>Narishma</dc:creator>
		<pubDate>Sat, 11 Jul 2009 01:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8564</guid>
		<description>I really enjoyed the article.  A real thought provoker.  I have personally never used this in 9 years of gaming, bu as i am looking for something new to freak my players out with for our next campaign this article might turn out to be mighty handy. 

the only thing that worries me about this idea is if the players start over compensating for their lack of knowledge.  my group tend to have over exagerated survival instincts (can&#039;t think why =P) and i worry that their 5 person group might start buyingwagons and donkeys to carry supplies that they might need, in case say they get lost in a desert or something</description>
		<content:encoded><![CDATA[<p>I really enjoyed the article.  A real thought provoker.  I have personally never used this in 9 years of gaming, bu as i am looking for something new to freak my players out with for our next campaign this article might turn out to be mighty handy. </p>
<p>the only thing that worries me about this idea is if the players start over compensating for their lack of knowledge.  my group tend to have over exagerated survival instincts (can&#8217;t think why =P) and i worry that their 5 person group might start buyingwagons and donkeys to carry supplies that they might need, in case say they get lost in a desert or something</p>
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		<title>By: Fran</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8562</link>
		<dc:creator>Fran</dc:creator>
		<pubDate>Fri, 10 Jul 2009 22:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8562</guid>
		<description>Not come across the Fog of war mechanic before but I do like the idea of my players in an unmapped region... I already adlib my adventures a lot as the &#039;region&#039; they are in is based on where I grew up so I know all the geographical nooks and crannies. Thanks for this</description>
		<content:encoded><![CDATA[<p>Not come across the Fog of war mechanic before but I do like the idea of my players in an unmapped region&#8230; I already adlib my adventures a lot as the &#8216;region&#8217; they are in is based on where I grew up so I know all the geographical nooks and crannies. Thanks for this</p>
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		<title>By: Mike Strand</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8561</link>
		<dc:creator>Mike Strand</dc:creator>
		<pubDate>Fri, 10 Jul 2009 22:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8561</guid>
		<description>I am a big fan of Profantasy&#039;s Campaign Cartographer, and one thing I&#039;ve learned is that old mapmaking was much more an art. I mean I always knew that, but as a gamer I always expected my maps to be accurate, more or less. Especially, in our modern world where maps are amazingly accurate and it is easy to forget how much guess work was involved in earlier mapmaking.

Now in my campaign the players can obtain a number of maps of an area and they have to try and guess which map is the most accurate, and even which area of which map is most accurate. Not unlike asking a bunch of strangers in an Inn what lays beyond the mountain range.

In my campaign which I am running in WotC&#039;s Forgotten Realms, the world has gone through a climactic change and the map is different and even innaccurate and the adveturing party is going to end up in an airship mapping the known world. At this point they have no idea this is where it is going, and maybe they won&#039;t want to play the same characters anymore, with all the cool new character classes coming out, so it may never happen. But if it does that is where it is going.</description>
		<content:encoded><![CDATA[<p>I am a big fan of Profantasy&#8217;s Campaign Cartographer, and one thing I&#8217;ve learned is that old mapmaking was much more an art. I mean I always knew that, but as a gamer I always expected my maps to be accurate, more or less. Especially, in our modern world where maps are amazingly accurate and it is easy to forget how much guess work was involved in earlier mapmaking.</p>
<p>Now in my campaign the players can obtain a number of maps of an area and they have to try and guess which map is the most accurate, and even which area of which map is most accurate. Not unlike asking a bunch of strangers in an Inn what lays beyond the mountain range.</p>
<p>In my campaign which I am running in WotC&#8217;s Forgotten Realms, the world has gone through a climactic change and the map is different and even innaccurate and the adveturing party is going to end up in an airship mapping the known world. At this point they have no idea this is where it is going, and maybe they won&#8217;t want to play the same characters anymore, with all the cool new character classes coming out, so it may never happen. But if it does that is where it is going.</p>
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		<title>By: Harvester</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8560</link>
		<dc:creator>Harvester</dc:creator>
		<pubDate>Fri, 10 Jul 2009 19:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8560</guid>
		<description>Great Article Janna - After playing some campaigns on  Mystara, Oerth, Fearun as a Teenager and been a bit fed up with other people from TSR or WOTC telling me how &#039;their&#039; world is evolving (which 9/10 isn&#039;t how it turned out for my group - chuckle)  - I have always played Fog-of-War campaigns.......   It&#039;s great for a DM as you can play a Mystara dungeon (with some slight of hand name changes), followed by a Goodman Games DCC adventure followed by a Kingdoms of Kalamar adventure then a generic AD&amp;D adventure etc etc etc and even you as the DM don&#039;t know what&#039;s gonna happen or where the campaign is going in a few levels (Coz you haven&#039;t decided which adventure to use yet).

And before you know it, a new game world has evolved right before your eyes........

Stormgaard - if you haven&#039;t got Campaign Cartographer or similar on your PC - use paper and pencil...........  it&#039;s amazing the worlds you can create with such simple tools....... we have a decent artist in our group and he makes the world maps as we go along on A3 paper. Not only is it fun but they look authentic as they are drawn through the eyes of the explorer rather than the creator (DM).</description>
		<content:encoded><![CDATA[<p>Great Article Janna &#8211; After playing some campaigns on  Mystara, Oerth, Fearun as a Teenager and been a bit fed up with other people from TSR or WOTC telling me how &#8216;their&#8217; world is evolving (which 9/10 isn&#8217;t how it turned out for my group &#8211; chuckle)  &#8211; I have always played Fog-of-War campaigns&#8230;&#8230;.   It&#8217;s great for a DM as you can play a Mystara dungeon (with some slight of hand name changes), followed by a Goodman Games DCC adventure followed by a Kingdoms of Kalamar adventure then a generic AD&amp;D adventure etc etc etc and even you as the DM don&#8217;t know what&#8217;s gonna happen or where the campaign is going in a few levels (Coz you haven&#8217;t decided which adventure to use yet).</p>
<p>And before you know it, a new game world has evolved right before your eyes&#8230;&#8230;..</p>
<p>Stormgaard &#8211; if you haven&#8217;t got Campaign Cartographer or similar on your PC &#8211; use paper and pencil&#8230;&#8230;&#8230;..  it&#8217;s amazing the worlds you can create with such simple tools&#8230;&#8230;. we have a decent artist in our group and he makes the world maps as we go along on A3 paper. Not only is it fun but they look authentic as they are drawn through the eyes of the explorer rather than the creator (DM).</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8559</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 10 Jul 2009 18:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8559</guid>
		<description>@Stormgaard, Juampa:

Looks like we have a follow-up article to write!  We&#039;ll try to hook you up with more on this topic.  Thanks for the feedback.</description>
		<content:encoded><![CDATA[<p>@Stormgaard, Juampa:</p>
<p>Looks like we have a follow-up article to write!  We&#8217;ll try to hook you up with more on this topic.  Thanks for the feedback.</p>
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		<title>By: Juampa</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/uncharted-territory-using-the-fog-of-war-in-your-campaign#comment-8558</link>
		<dc:creator>Juampa</dc:creator>
		<pubDate>Fri, 10 Jul 2009 15:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1906#comment-8558</guid>
		<description>I agree with Stormgaard, I really liked the post but would have enjoyed a more grounded advice.

I&#039;m currently playing a fog-of-war campaign and having a blast. It is really well executed by our DM and the sense of wonder is everywhere: the terrain, the monsters, the history, even the plants and animals :)</description>
		<content:encoded><![CDATA[<p>I agree with Stormgaard, I really liked the post but would have enjoyed a more grounded advice.</p>
<p>I&#8217;m currently playing a fog-of-war campaign and having a blast. It is really well executed by our DM and the sense of wonder is everywhere: the terrain, the monsters, the history, even the plants and animals :)</p>
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