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	<title>Comments on: What makes a published D&amp;D adventure useful?</title>
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	<link>http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful</link>
	<description>The D&#38;D Blog</description>
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		<title>By: Brandon</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-12891</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Tue, 03 Jan 2012 22:13:36 +0000</pubDate>
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		<description>Personally, I use the LotR Trilogy soundtrack. There is music for every situation, and since it&#039;s recongnizable, it&#039;s easy for the players to gauge the overall mood of the environment.</description>
		<content:encoded><![CDATA[<p>Personally, I use the LotR Trilogy soundtrack. There is music for every situation, and since it&#8217;s recongnizable, it&#8217;s easy for the players to gauge the overall mood of the environment.</p>
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		<title>By: Glen</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-12829</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Fri, 28 Oct 2011 22:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-12829</guid>
		<description>Sorry to get that up there twice.</description>
		<content:encoded><![CDATA[<p>Sorry to get that up there twice.</p>
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	<item>
		<title>By: Glen</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-12828</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Fri, 28 Oct 2011 22:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-12828</guid>
		<description>I’ve been doing all the above except the video for the last 30 years of gaming, although I have not run much in the last 10. The music can be real fun and helpful. Usually playing the music as people get ready to play. Another fun thing can be having bits of art of images to set the mood and let people understand the ideas. When I was running a horror world I would go and take pictures of the homes or any place that they would be dealing with. During the fantasy world I would try to get images that are actually part of the world. Some times they images would actually be the inspiration for the days gaming. That happened with a gnarly old tree that was the center of an entire month of play all inspired by pictures of a tree that I found in the woods. A lot of interesting things can be inspired when you look to the outside world for inspiration and bring that into the game as a tangible item.

I also used HO scale buildings and made my own out of matt board and other materials to match the scale of the figures.</description>
		<content:encoded><![CDATA[<p>I’ve been doing all the above except the video for the last 30 years of gaming, although I have not run much in the last 10. The music can be real fun and helpful. Usually playing the music as people get ready to play. Another fun thing can be having bits of art of images to set the mood and let people understand the ideas. When I was running a horror world I would go and take pictures of the homes or any place that they would be dealing with. During the fantasy world I would try to get images that are actually part of the world. Some times they images would actually be the inspiration for the days gaming. That happened with a gnarly old tree that was the center of an entire month of play all inspired by pictures of a tree that I found in the woods. A lot of interesting things can be inspired when you look to the outside world for inspiration and bring that into the game as a tangible item.</p>
<p>I also used HO scale buildings and made my own out of matt board and other materials to match the scale of the figures.</p>
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	<item>
		<title>By: Glen</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-12827</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Fri, 28 Oct 2011 22:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-12827</guid>
		<description>I&#039;ve been doing all the above except the video for the last 30 years of gaming, although I have not run much in the last 10.  The music can be real fun and helpful.  Usually playing the music as people get ready to play.  Another fun thing can be having bits of art of images to set the mood and let people understand the ideas.  When I was running a horror world I would go and take pictures of the homes or any place that they would be dealing with.  During the fantasy world I would try to get images that are actually part of the world.  Some times they images would actually be the inspiration for the days gaming.  That happened with a gnarly old tree that was the center of an entire month of play all inspired by pictures of a tree that I found in the woods.  A lot of interesting things can be inspired when you look to the outside world for inspiration and bring that into the game as a tangible item.

I also used HO scale buildings and made my own out of matt board and other materials to match the scale of the figuers.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been doing all the above except the video for the last 30 years of gaming, although I have not run much in the last 10.  The music can be real fun and helpful.  Usually playing the music as people get ready to play.  Another fun thing can be having bits of art of images to set the mood and let people understand the ideas.  When I was running a horror world I would go and take pictures of the homes or any place that they would be dealing with.  During the fantasy world I would try to get images that are actually part of the world.  Some times they images would actually be the inspiration for the days gaming.  That happened with a gnarly old tree that was the center of an entire month of play all inspired by pictures of a tree that I found in the woods.  A lot of interesting things can be inspired when you look to the outside world for inspiration and bring that into the game as a tangible item.</p>
<p>I also used HO scale buildings and made my own out of matt board and other materials to match the scale of the figuers.</p>
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		<title>By: Xaritos</title>
		<link>http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-8772</link>
		<dc:creator>Xaritos</dc:creator>
		<pubDate>Fri, 07 Aug 2009 05:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/campaigns-adventures/what-makes-a-published-dd-adventure-useful#comment-8772</guid>
		<description>Try to create random music that fits a certain mood using pandora.com

For example, have pandora.com create a radio station called &quot;Battle&quot; and see what music it generates.</description>
		<content:encoded><![CDATA[<p>Try to create random music that fits a certain mood using pandora.com</p>
<p>For example, have pandora.com create a radio station called &#8220;Battle&#8221; and see what music it generates.</p>
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