I. Delve into ZMM By: Alex Harms When Dungeon Delve came out back in 2009 I was excited to have a book full of level appropriate scenarios to use with my gaming group. I loved that I could go over to the shelf grab a book and have a series of encounters, thematically tied together, […]
I know this sounds contradictory to everything a DM knows to be true, but your job is not to write the story — it is to set up challenges and obstacles, and it’s your players’ job to find the solution.
With enough time and preparation, just about anyone can run a D&D game. But how do you create new stuff “on the spot”, under pressure, and when your players demand it?