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Archive for the ‘Campaigns’ Category

The DM’s guide to uber-villains

By Yax • Jun 12th, 2008

What comes out of a meeting between an uber-villain and a red dragon? A how-to guide!



The Campaign Launch Pad

By Yax • Jun 8th, 2008

All the information you need to start, run, and end a campaign with as little preparation as possible.



Why you should never use pre-made adventures as your main storyline

By Yax • Jun 4th, 2008

Why would anyone use a published adventure as their main quest?



Pimp my character - a community project

By Yax • May 30th, 2008

Let’s put the Dungeon Mastering community to work on your game! Yep, that’s right: slave labor!



Are these DMs on fire? Why, yes, I believe they are.

By Yax • May 27th, 2008

Power your way to great gaming sessions by optimizing your prep time.



Love-to-hate-them villains: a how-to guide

By Yax • Apr 15th, 2008

D&D Tuesday tips for DMs (DNDTTFDM) 04-15-08 
PCs are the backbone of your campaign.  Villains help flesh out the adventure!  Here are some easy ways to make that villain brilliant, annoying, intrusive, challenging.  In other words, these are my thoughts on making villains easy to hate and remember!
The love-to-hate-them villains should:

Miss appointments.  The villain asks the PCs to [...]