Archive for the ‘Campaigns’ Category
Love-to-hate-them villains: a how-to guide
D&D Tuesday tips for DMs (DNDTTFDM) 04-15-08
PCs are the backbone of your campaign. Villains help flesh out the adventure! Here are some easy ways to make that villain brilliant, annoying, intrusive, challenging. In other words, these are my thoughts on making villains easy to hate and remember!
The love-to-hate-them villains should:
Miss appointments. The villain asks the PCs to [...]
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83 free D&D adventures
Free resources for dungeon masters
Here are a few(!) adventures for you to choose from. Along with a link the the adventure resource (pdf) or page you will find the suggested level range and a short snippet from the adventure itself. The adventures are grouped by publisher.
I hope this tool will help you prepare [...]
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Tuesday Tips - Connecting factions & NPCs
D&D Tuesday Tips for DMs (DNDTTFDM) 02-12-08
There’s a lot going on behind the DM screen and a game session can easily come to a grinding halt because of misplaced or lost notes. If you run a game with a lot of different factions and NPCs the your party can interact with it can be [...]
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Scouts rock… and die!
Have you ever saved the world? Well, I’m telling you: it will keep you busy. So busy that you might not have enough time to kill goblins anymore. That’s why some adventurers and villains choose to hire scouts or henchmen to do their dirty work.
The game within the game
If your PCs have [...]
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Root for your campaign
Wayne - a Dungeon Mastering reader - recently e-mailed me:
I’m bored to death with my Wednesday night game but as far as I can tell all the players are having fun. Any thoughts on what I should do?
Root for your campaign
Running a D&D campaign should be like rooting for your favorite sports team. You have [...]
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