Archive for the ‘D&D 4E’ Category

An Introduction To 4th Edition »

Written by Krystal - Published on June 30, 2010 - 17 comments so far »

Alright DnDers, I’m about to step into the world of 4E — now do not be alarmed! I am not leaving behind 3-3.50 editions of dnd, I’m simply stepping into both realms as I have recently been playing fourth edition. For anyone who has not tried fourth edition yet (if there are any of you) […]

General World/Campaign Creation Tips »

Written by Krystal - Published on June 16, 2010 - 3 comments so far »

So, I was glancing around the web the other day, pondering what to write when I realized people write about world building constantly, campaign creation etc. So I thought, I’d go through a similar thing with my own spin; Creating a Module. Modules are good for many things, for one you can upload them here, […]

Elements of a Good Game Part 3 (Final) »

Written by Expy - Published on March 28, 2010 - 10 comments so far »

Puzzles and Mazes and Riddles oh my! Puzzles and Mazes can be implemented in so many ways, we’ll start with mazes. A lot of people hear maze and imagine large shrubs and a minotaur hiding somewhere, or a series of stone walls in confusing settings or something similar to the Labyrinth. Remember, a maze can […]

Elements of a Good Game Part 2 »

Written by Krystal - Published on March 26, 2010 - 9 comments so far »

Illusions – how you use them and how to use “Disbelieve”. 4E: (Page 68, DM’s guide) “Illusions can mimic any terrain. Creatures that realize that an object is an illusion ignores its effects, while those that do not realize the truth behind the illusion react to it as appropriate. Use Character’s passive insight checks to […]