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2 Lessons from Star Wars Episode II for D&D

December 23, 2015Written by MythicParty - Published on

Alright, in the previous article of this 7-part series on how Star Wars can help your D&D games, we explained why we put the prequels in the middle and took a machete to Episode I, completely cutting it.  However, Attack of the Clones- in addition to its numerous references to Episode V- has 2 solid lessons […]

The 1 Lesson from Star Wars Episode I for D&D

December 22, 2015Written by MythicParty - Published on

This is #3 in our series about tractor beaming ideas from Star Wars. Since we began with IV, then went to V, you were expecting this to be on VI, RotJ. But much like a Jedi mind trick, that’s not the movie you were looking for.  At least, not yet.  What do I mean? Allow […]

5 Lessons from Star Wars Episode V for D&D

December 21, 2015Written by MythicParty - Published on

We’ve been doing a movie marathon of Star Wars & how the films hold insight for D&D games. Episode IV taught us to have an epic opening line, start sessions with a recap to review what’s already happened & what’s happening, begin with evocative action, and give the bad guys super weapons/powers but super weapons/powers […]

4 Lessons from Star Wars Episode IV for D&D

December 20, 2015Written by MythicParty - Published on

Unless you’ve been sleeping in a hut in the Dagobah system you know there’s a new space movie out. But before I face my fears of record crowds I’m watching the other movies. And seeing how they can help DMs run better games. Here are 4 lessons from the 1st/4th film: If you want an […]

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