D&D review: Elder Evils
Posted by Yax on January 29, 2008
Kicking ass, saving the world!
In most D&D campaigns the player characters are heroes and they roam the world, gain powers, and eventually save the world. Elder Evils is a supplement that helps DM include an unspeakable horror that threatens humanity (and elfinity, dwarfinity, etc.)
All ratings are on a scale (no pun intended) of 1 to 5 red dragons. 5 red dragons is the best rating possible.
Fun factor - 4.5 red dragons
The book is well written, with a little fluff and a no-nonsense approach that allowed me to scan the book and read the parts that I thought would fit in my campaign. It is a well designed tool for DMs.
Ease of use - 5 red dragons
I liked the way the encounters were broken down in 2-pages sections. It makes the DM’s work easy.
Appeal to the masses - 1.5 red dragons
This is a book for high level parties. You can still include elements of the book but you’ll have to tweak encounters that you take from the book. Not sure if your party is powerful enough to face the challenges of this book? Do you bat an eyelash when you read: “A reflex save DC 53 halves the damage”?
Inspiration factor - 3.5 red dragons
You can ignore the EL of this book and still get an amazing amount of ideas from it. Unspeakable horrors get my creative juices going.
Usefulness after 4th edition is released - 3 red dragons
Saving the world will always come up at some point during a long-running D&D campaign so Elder Evils will come in handy at some point.
Useless mechanics award
I enjoyed one chart very much: you have to roll a knowledge check DC 15 to spot an overwhelming sign of apocalypse! “Geez, this meteor rain ruined our picnic. I hope it doesn’t happen again. It was annoying. What’s that? The world’s coming to an end? Not before next Sunday, is it?”
Best disease award
This is especially great if you have a bard in the party! Living rot - the name says it all!
The verdict - 3.8 red dragons
If you buy it, you won’t regret it and you’ll end up using material from this book for sure.





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Good review. You hit the nail on the head. I picked it up, and like Exemplars of Evil I found lots of inspiration, even if you use the big bads to plan out a whole campaign around them. Mostly I see this as a way to end your 3.5 campaigns.
Over all that is the testament to any good gaming book. I’m an old school DM. If the book doesn’t make me salivate into a new comatose state of creativity, then it ain’t worth buying. I’ve looked this book over and it was definately on my to get list.
Yeah. You could argue that the most important thing about DM books is that its pumps you up. The stats and encounters are secondary.
I used that scary chick Castia whats-her–face and she kicked mygroups ass the way she is. (I was using the Atropus guy) It was a fun night.