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	<title>Comments on: Pyramid of Shadows review</title>
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		<title>By: DM</title>
		<link>http://www.dungeonmastering.com/featured/pyramid-of-shadows-review#comment-6417</link>
		<dc:creator>DM</dc:creator>
		<pubDate>Fri, 26 Dec 2008 16:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=661#comment-6417</guid>
		<description>I am looking forward to the adventure, I have not played it yet, but we have played h1, h2.  My group will be starting it tonight.   I agree with poster KANE, with the ever changing rooms that should keep the players on their toes.
Some of the other related comments are a bit harsh, H1-was very good, H2-OK not as organized (my opinion), H3- looks to be in line with H1.  I had no problem folding it into the story line of my campaign.  
From a DM&#039;s point of view the new adventures are well organized and this helps a lot when prepping for a Game night.  I use a different solution for the maps; I scan the level maps and project an image onto the table using a laptop.  Yea I know… but it works beautifully for miniature play and doesn’t take away the role playing aspect of the game.  Before I used a Chessex battle grid, and spent what seemed like hours drawing out the rooms of a dungeon only to have my players to run through it in 5 min.
Part of being a GOOD DM is incorporating these canned adventures with what your running on the table and or campaign, no amount of information will make up for this.  New monster are not a problem, maybe the character might be half challenged by the lack of knowledge about this monster.  Adventure modules are not made to help your part Role play better, that’s up to the DM and players alike.
Just a little note to the entire version purist population out there.   If you’re going continue to bash the new version without playing it and for no other reason but to hear yourself complain.  Might I suggest you play the old version?  Most of my playing group, which have the better of 25 years experience role playing, like the new version.   I somehow feel that the WOTC will not be going to back to the old version, so move on.
P.S.  I will be giving future reports on how the players and DM like this adventure as we move through it.</description>
		<content:encoded><![CDATA[<p>I am looking forward to the adventure, I have not played it yet, but we have played h1, h2.  My group will be starting it tonight.   I agree with poster KANE, with the ever changing rooms that should keep the players on their toes.<br />
Some of the other related comments are a bit harsh, H1-was very good, H2-OK not as organized (my opinion), H3- looks to be in line with H1.  I had no problem folding it into the story line of my campaign.<br />
From a DM&#8217;s point of view the new adventures are well organized and this helps a lot when prepping for a Game night.  I use a different solution for the maps; I scan the level maps and project an image onto the table using a laptop.  Yea I know… but it works beautifully for miniature play and doesn’t take away the role playing aspect of the game.  Before I used a Chessex battle grid, and spent what seemed like hours drawing out the rooms of a dungeon only to have my players to run through it in 5 min.<br />
Part of being a GOOD DM is incorporating these canned adventures with what your running on the table and or campaign, no amount of information will make up for this.  New monster are not a problem, maybe the character might be half challenged by the lack of knowledge about this monster.  Adventure modules are not made to help your part Role play better, that’s up to the DM and players alike.<br />
Just a little note to the entire version purist population out there.   If you’re going continue to bash the new version without playing it and for no other reason but to hear yourself complain.  Might I suggest you play the old version?  Most of my playing group, which have the better of 25 years experience role playing, like the new version.   I somehow feel that the WOTC will not be going to back to the old version, so move on.<br />
P.S.  I will be giving future reports on how the players and DM like this adventure as we move through it.</p>
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	<item>
		<title>By: Gideon</title>
		<link>http://www.dungeonmastering.com/featured/pyramid-of-shadows-review#comment-6296</link>
		<dc:creator>Gideon</dc:creator>
		<pubDate>Mon, 15 Dec 2008 02:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=661#comment-6296</guid>
		<description>I highly advise anyone with any sense of good DM&#039;ing to stay as far away from this heaping pile of garbage as possible.  Zero story, no roleplaying, HUGE holes in the overall adventure (brand new monsters are not explained/detailed or given any sense of what they are).  Basically 25 straight fights in a row with no real interconnection.

The crunch itself is good stock info for putting into future adventures, but the description book is there simply for a good laugh.  Mearls and Wyatt should be ashamed of themselves for letting this go to print.  Want to see the absolute WORST adventure starting plot hook?  Browse this bad boy.

Very dissappointing whats been coming out for 4th edition.  H1 was boring, H2 had potential, H3 is terrible.  Stay Away!</description>
		<content:encoded><![CDATA[<p>I highly advise anyone with any sense of good DM&#8217;ing to stay as far away from this heaping pile of garbage as possible.  Zero story, no roleplaying, HUGE holes in the overall adventure (brand new monsters are not explained/detailed or given any sense of what they are).  Basically 25 straight fights in a row with no real interconnection.</p>
<p>The crunch itself is good stock info for putting into future adventures, but the description book is there simply for a good laugh.  Mearls and Wyatt should be ashamed of themselves for letting this go to print.  Want to see the absolute WORST adventure starting plot hook?  Browse this bad boy.</p>
<p>Very dissappointing whats been coming out for 4th edition.  H1 was boring, H2 had potential, H3 is terrible.  Stay Away!</p>
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		<title>By: Kane</title>
		<link>http://www.dungeonmastering.com/featured/pyramid-of-shadows-review#comment-5681</link>
		<dc:creator>Kane</dc:creator>
		<pubDate>Sun, 21 Sep 2008 14:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=661#comment-5681</guid>
		<description>I read another sites review of this adventure and I have to say, your review is right on par with the other.  I am looking forward to this one, becouse of all the wacky room to room weirdness.  From what I have read, you might be in a room with 3 feet of snow, battling a white dragon, and then, next door you find yourself in a room with a jungle theme, and it all makes sense!  Since I have bought a Chessex battle map, I haven&#039;t felt the burn due to lack of maps, but I will agree that more included in the modules would have been nice.</description>
		<content:encoded><![CDATA[<p>I read another sites review of this adventure and I have to say, your review is right on par with the other.  I am looking forward to this one, becouse of all the wacky room to room weirdness.  From what I have read, you might be in a room with 3 feet of snow, battling a white dragon, and then, next door you find yourself in a room with a jungle theme, and it all makes sense!  Since I have bought a Chessex battle map, I haven&#8217;t felt the burn due to lack of maps, but I will agree that more included in the modules would have been nice.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/featured/pyramid-of-shadows-review#comment-5678</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 19 Sep 2008 17:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=661#comment-5678</guid>
		<description>Well, I wouldn&#039;t say absolutely need to include a battle grid.  Even with 6 maps, you&#039;ll have to draw the battle scene for the extra 20 encounters.  But it&#039;s nice to have them.</description>
		<content:encoded><![CDATA[<p>Well, I wouldn&#8217;t say absolutely need to include a battle grid.  Even with 6 maps, you&#8217;ll have to draw the battle scene for the extra 20 encounters.  But it&#8217;s nice to have them.</p>
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		<title>By: DnDCorner</title>
		<link>http://www.dungeonmastering.com/featured/pyramid-of-shadows-review#comment-5675</link>
		<dc:creator>DnDCorner</dc:creator>
		<pubDate>Fri, 19 Sep 2008 13:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=661#comment-5675</guid>
		<description>Thanks for the review.  I haven&#039;t had time to go through it myself just yet.  I agree that not having the battle maps is a huge set back.  In the old (2nd Ed and before) no battle maps wasn&#039;t a big deal, but particularly in 4th edition if you are publishing any kind of pre-made adventure you absolutely need to include a battle grid.</description>
		<content:encoded><![CDATA[<p>Thanks for the review.  I haven&#8217;t had time to go through it myself just yet.  I agree that not having the battle maps is a huge set back.  In the old (2nd Ed and before) no battle maps wasn&#8217;t a big deal, but particularly in 4th edition if you are publishing any kind of pre-made adventure you absolutely need to include a battle grid.</p>
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