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Are you a successful dungeon master?

Written by Yax - Published on November 14, 2007

Yax is the founder of DungeonMastering.com and the rumors that he is only a human puppet so Expy could launch a website are false.

Successful session checklist

When I look back on a session here is how I judge if it was successful or not? What are your criteria?

  1. I spent less than 1 hour preparing the session.
  2. I had fun during the game.
  3. All the players had fun during the game.
  4. Combat encounters were fast-paced and unique.
  5. The story moved forward through a roleplaying encounter.

I spent less than 1 hour preparing the session

I rarely find big blocks of time for game preparation so I have to be efficient. It was not really an issue when I was just hanging out, doing nothing (college). But time marches on and I sometimes have to prepare a game in 30 minutes - which can be plenty.

I had fun during the game

Lack of preparation combined with stress - the mind killer, or was that fear? - is my DMing nemesis. It’s sometimes better to call a game off than play a crappy session.

All the players had fun during the game

If the players have fun, I have fun. It’s that simple. So I make sure I involve all their characters during every session.

Combat encounters were fast-paced and unique

One of our house rules is that you can just declare that your character attacks, you have to describe the action. I also like to try to make fun combats last longer if the PCs are just owning the monsters.

The story moved forward through a roleplaying encounter

I like to plant clues in social interactions - it makes roleplaying rewarding for the players.


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Yax is the founder of DungeonMastering.com and the rumors that he is only a human puppet so Expy could launch a website are false.

 

 Comments

5 Responses to “Are you a successful dungeon master?”
  1. mistrlittlejeans says:

    Nice! I love the idea of having players describe their attacks. How do you promote this behavior? I’ve trying the House Rule thing in the past, but I usually get the, “Why don’t we just LARP then!” (dripping with sarcasm and discomfort) response. I really like the idea because it would take pressure off me to come up with unique attacks 100 times a session AND it would get the players more involved. Also, do you have a Rule of Cool article? I’m looking for ways to spice up a pre-written adventure. So far the players really like it, but every adventure can use more Cool!

  2. Yax says:

    How do I promote it? I don’t give negative modifiers on any weird or spectacular actions and every combat action deals normal damage. If a PC or monster falls down as a result of a spectacular action-packed scene, they can get up as a free action because it was just for show (unless a regular trip attack occured)

    For the Rule of Cool, The Chatty DM is the king of Cool:
    http://chattydm.net/?p=33

  3. ChattyDM says:

    Hey thanks for the link buddy!

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