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	<title>Comments on: 12 Practical Jokes to Increase Your Game&#8217;s LOL Factor</title>
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		<title>By: Ed</title>
		<link>http://www.dungeonmastering.com/gaming-life/12-practical-jokes-to-increase-your-games-lol-factor#comment-12387</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Sat, 19 Feb 2011 03:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1325#comment-12387</guid>
		<description>I&#039;m the rouge,and secretly like the god of mischief. Plan is simple, some thin wire (fishing line or piano wire) from the back of someones saddle, between the horses legs and to the reins in a slip knot. Keep it loose, but when they go to stop the horse by pulling the reins... well that&#039;s how they get bulls to buck for the rodeos.</description>
		<content:encoded><![CDATA[<p>I&#8217;m the rouge,and secretly like the god of mischief. Plan is simple, some thin wire (fishing line or piano wire) from the back of someones saddle, between the horses legs and to the reins in a slip knot. Keep it loose, but when they go to stop the horse by pulling the reins&#8230; well that&#8217;s how they get bulls to buck for the rodeos.</p>
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		<title>By: Chris</title>
		<link>http://www.dungeonmastering.com/gaming-life/12-practical-jokes-to-increase-your-games-lol-factor#comment-12318</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 19 Jan 2011 06:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1325#comment-12318</guid>
		<description>Ha ha! I&#039;m the rogue in my campaign, and I feel compelled to lighten up our campaign with a few of these tricks.

After rolling a nat 1 while trying to steal from one of my party members, most of my party decided to lock their bags beyond the regular Arcane Lock spell. Instead of paying a sizable amount of money to unlock all those bags, I just placed another Arcane Lock on their bags so they ouldn&#039;t get into them, either. Coupled with a recent encounter with merchants who were selling cursed items as regular magical items, they never suspected me. ^_^

The best part was watching our bararian try and punch his bag open with brass knuckles of Dispel Magic.</description>
		<content:encoded><![CDATA[<p>Ha ha! I&#8217;m the rogue in my campaign, and I feel compelled to lighten up our campaign with a few of these tricks.</p>
<p>After rolling a nat 1 while trying to steal from one of my party members, most of my party decided to lock their bags beyond the regular Arcane Lock spell. Instead of paying a sizable amount of money to unlock all those bags, I just placed another Arcane Lock on their bags so they ouldn&#8217;t get into them, either. Coupled with a recent encounter with merchants who were selling cursed items as regular magical items, they never suspected me. ^_^</p>
<p>The best part was watching our bararian try and punch his bag open with brass knuckles of Dispel Magic.</p>
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	<item>
		<title>By: miklas</title>
		<link>http://www.dungeonmastering.com/gaming-life/12-practical-jokes-to-increase-your-games-lol-factor#comment-9212</link>
		<dc:creator>miklas</dc:creator>
		<pubDate>Thu, 10 Sep 2009 20:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1325#comment-9212</guid>
		<description>The last one is very evil. I&#039;ll gona try iton the next session.:D</description>
		<content:encoded><![CDATA[<p>The last one is very evil. I&#8217;ll gona try iton the next session.:D</p>
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	<item>
		<title>By: W. Eric C. Ferguson</title>
		<link>http://www.dungeonmastering.com/gaming-life/12-practical-jokes-to-increase-your-games-lol-factor#comment-8975</link>
		<dc:creator>W. Eric C. Ferguson</dc:creator>
		<pubDate>Fri, 21 Aug 2009 17:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1325#comment-8975</guid>
		<description>Wow... Such a compliment that the NBPJP even still exists in the ether... Much respect to the 2e players still &quot;keeping it real&quot;</description>
		<content:encoded><![CDATA[<p>Wow&#8230; Such a compliment that the NBPJP even still exists in the ether&#8230; Much respect to the 2e players still &#8220;keeping it real&#8221;</p>
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		<title>By: Petty</title>
		<link>http://www.dungeonmastering.com/gaming-life/12-practical-jokes-to-increase-your-games-lol-factor#comment-8010</link>
		<dc:creator>Petty</dc:creator>
		<pubDate>Mon, 18 May 2009 21:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1325#comment-8010</guid>
		<description>This is more of a fun prank against the DM&#039;s NPC&#039;s.

First, make sure that one of the PC&#039;s has a deck of many things.... preferably a rogue or someone of the neutral or chaotic alignments.

Now, when confronted with a tight spot or situation with NPC&#039;s the DM throws at you (you know... the stuck-up noble, the bothersome guard, town checkpoints...) have the rogue make a simple diplomacy and bluff check against the obstacle, asking them if they would enjoy seeing a magic trick.  If the NPC&#039;s fail their checks, have the rogue invite them to &quot;draw a card&quot; and he assures them that he can correctly guess the card they pick.

Watch the hilarity ensue.

This also works with a rod of wonders in a &quot;spin the bottle&quot; type deal.  Be aware of the consequences though. ;D



As for jokes I&#039;ve been on the receiving end of... our ranger once thought to make an ingenious trap that she could load crossbow bolts into.  it was spherical and meant to be rolled into a room and teh springs would release on timer.

Now, we entered an NPC&#039;s house and were practically froce-fed this absolutely vile gelatin-like substance because &quot;it was good for us&quot; (she was an overprotective mother).  Our ranger sleight-of-handed the jello into the trap he made and rolled it under my feet.  I crit-failed the reflex save to avoid the jello trap.</description>
		<content:encoded><![CDATA[<p>This is more of a fun prank against the DM&#8217;s NPC&#8217;s.</p>
<p>First, make sure that one of the PC&#8217;s has a deck of many things&#8230;. preferably a rogue or someone of the neutral or chaotic alignments.</p>
<p>Now, when confronted with a tight spot or situation with NPC&#8217;s the DM throws at you (you know&#8230; the stuck-up noble, the bothersome guard, town checkpoints&#8230;) have the rogue make a simple diplomacy and bluff check against the obstacle, asking them if they would enjoy seeing a magic trick.  If the NPC&#8217;s fail their checks, have the rogue invite them to &#8220;draw a card&#8221; and he assures them that he can correctly guess the card they pick.</p>
<p>Watch the hilarity ensue.</p>
<p>This also works with a rod of wonders in a &#8220;spin the bottle&#8221; type deal.  Be aware of the consequences though. ;D</p>
<p>As for jokes I&#8217;ve been on the receiving end of&#8230; our ranger once thought to make an ingenious trap that she could load crossbow bolts into.  it was spherical and meant to be rolled into a room and teh springs would release on timer.</p>
<p>Now, we entered an NPC&#8217;s house and were practically froce-fed this absolutely vile gelatin-like substance because &#8220;it was good for us&#8221; (she was an overprotective mother).  Our ranger sleight-of-handed the jello into the trap he made and rolled it under my feet.  I crit-failed the reflex save to avoid the jello trap.</p>
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