D&D 4E review: DRAGONS!!!
Today Tomorrow is “Appreciate a Dragon” day! So I thought I’d let my red dragon friend and mascot Expy handle this D&D 4E preview review.
It feels good to be appreciated! Not only has WotC recognized our importance by dedicating us a day of the year, but what I read in Worlds & Monsters will allow all of the DMs out there to really have fun decimating parties with dragons. But remember: for maximum dragon effectiveness, choose Reds!
Easier to prepare, harder to defeat
Dragon combat styles have been better defined and their combat options have been tightened, making dragons easier to include in your D&D campaign. And why wouldn’t you want dragons in your game! They’re a must. You better warn your players that you’ll be better prepared and acquainted with all the powers of the dragons. Slaying a dragon will be impossible. (Editor’s note: Expy is exagerating – dragons can be slain)
Of course dragons never needed help but the fine folks at Wizards realised how great dragons were. So dragons will be able to do more in a turn than most monsters and even do a lot when it’s not their turn during combat.
Metallic dragons can be evil
I’ve known that metallic dragons weren’t all good for a while. I once told a gold dragon that if his breath weapon was that powerful he wouldn’t need two of them. The goldie didn’t say anything fearing my fiery wrath, but he sucker-punched me as soon as I turned my back. I hate metallic dragons.
Anyhow, dragons can now be of any alignment, but they still have the same tendency to suck if they’re not red.
In other dragon news
In other unimportant news, Brass and Bronze dragons were dropped and replaced by Iron and Adamantine, and Green dragons were revamped. Woop dee doo. Nobody cares. It’s all about red dragons.