D&D Sunday morning quiz – 4th edition basics
Written by Eric - Published on July 5, 2009DNDSMQ July 5, 2009 : D&D Sunday Morning Quiz – 4th Edition Basics!
The “Throwbacks” D&D Quiz sure was a doozy, and the AI made the suggestion that we should try something a bit easier this time. I believe its exact quote was:
These humans do not have a chance. To compensate for their inadequacies, you should make the next quiz much less cerebral.
Now that you’ve had a chance to enjoy the new content and play for a while, we’re going to give you a quiz on the latest fourth-edition Dungeons & Dragons material. I hope you guys can prove this obstinate AI wrong and get some impressive scores!
Answers can be found in the the 4th Edition Player’s Handbook and Dungeon Master’s Guide.
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July 2nd, 2009 at 8:16 pm
108%!
I own you, A.I.
July 5th, 2009 at 12:59 am
Your score: 80%
Your A.I. modifier +15
YOUR FINAL SCORE:95%
This score is well above the average human.
And I’ve never even TOUCHED a 4e book! I must be following too many 4e blogs. :P
July 5th, 2009 at 2:08 am
Your score: 90%
Your A.I. modifier -13
YOUR FINAL SCORE:77%
This score is well above the average human
—
bleh
July 5th, 2009 at 2:45 am
#3 is wrong; there are five actions that can be taken — standard, move, minor, free, and immediate. You can still make immediate actions on your turn; immediates are made when the conditions are correct, not when it’s not your turn.
Other than that question (if it were corrected), this quiz was too easy.
July 5th, 2009 at 6:36 am
94% – Thanks a lot, AI for ripping me off of those 6 points… I got everything right!
July 5th, 2009 at 7:31 am
Your score: 60%
Your A.I. modifier +2
YOUR FINAL SCORE:62%
Not bad for someone who played it a couple of times at a hobby store and then went running back in horror to actual RPG’s…….
Striker? Blocker? Kicker? has D&D become an ‘American’ Football game??
Oh and I think the AI has gone mental – see my answers below…………chuckle….
Question 9 – In Dungeons & Dragons Fourth Edition, what are “implements”?
* Items that will boost spells. – No. Your human error was expected.
* Items that grant benefits while casting spells. – Correct.
Question 10 – Living Greyhawk takes place in what world?
* Required items to cast spells. – No.
* Items that will boost spells. – Precisely! Wasn’t that easy?
* Items that grant benefits while casting spells. …your ignorance will be reported.
July 5th, 2009 at 8:00 am
I started playing RPGs in 1978. I have used D&D, AD&D, D&D 3, D&D 3.5, and D&D 4e plus other systems. Since I am teaching a new group of people to play D&D 4e, this was relatively easy.
Thank you.
Ray
July 5th, 2009 at 9:39 am
Don’t forget that you can take an extra action by spending an action point.
July 5th, 2009 at 10:12 am
No, look at the question. It asks how many DIFFERENT actions.
July 5th, 2009 at 11:19 am
Question 3 should be “How many different TYPES of actions can you take on your turn”, as you can take multiple free actions, and as pointed out, could use an action point to take a second standard.
July 5th, 2009 at 12:12 pm
Something’s wrong… it didn’t give me the answer to question 10, just continued the answer to 9. what was the answer to 10?
and the AI gave me -13 for a score of 67…
where does that AI thingy come from? it never helps me! I hate it!
July 5th, 2009 at 12:18 pm
Questions 3 and 9 were way too vague.
In one turn, I can use an At-will power, move 6 squares, do a second wind (if I’m a dwarf), talk, and spend an action point to use a different power. Woah, I did five different actions.
Items that will boost spells. Items that grant benefits while casting spells. Is there some massive distinction between these two statements?
July 5th, 2009 at 9:57 pm
110%
woot
July 5th, 2009 at 9:58 pm
I’m glad you guys were able to prove the AI wrong on this one! As always, a set of impressive scores from the DungeonMastering.com community. :)
Sorry about the confusion in some of the questions, I think that perhaps we forgot to evaluate some of the special conditions (for example, on those actions) but I also believe that this is a good exercise in research for all of us (myself included).
July 6th, 2009 at 3:09 pm
#2 is wrong. Fighters also have dual-wielding powers.
July 7th, 2009 at 10:30 am
DNDSMQ July 5, 2009 : D&D Sunday Morning Quiz – 4th Edition Basics!
Your score: 100%
Your A.I. modifier +9
YOUR FINAL SCORE:109%
Okay, okay. You have exceeded my expectations.
July 7th, 2009 at 10:37 am
@Bookwyrm – I didn’t realize this until recently either, so I thought I would clarify that you cannot take immediate actions on your own turn. From the description of Immediate Action (PHB 268):
- snip -
Once per Round: You can take only one immediate action per round, either an immediate interrupt or an immediate reaction. If you haven’t taken an immediate action since the end of your last turn, you can take one when a trigger allows you to. You can’t take an immediate action on your own turn.
- snip -
So, you get one immediate action between the end of one turn and the beginning of the next.
July 8th, 2009 at 11:38 am
Your score: 100%
Your A.I. modifier +11
YOUR FINAL SCORE:111%
Okay, okay. You have exceeded my expectations
Finally!!! The AI has helped! :)
July 15th, 2009 at 11:24 am
Question number three is wrong. While the standard turn can have 4 actions (Move, Standard, Minor, and Free) if one were to burn an action point, you could effectively get 5 Actions during your turn!
August 11th, 2009 at 9:56 pm
Yes I agree Minor, Move, Standard, Free, and Immediate Action is five, its still an action that you can take. Other than that I agree this quiz is okay, but still very easy. I was expecting harder questions like “What does Dazed do?” I mean getting into specifics like that it gets to be rough. But these were too easy.
Sincerely,
Laith Amekir
November 4th, 2009 at 4:42 am
You CANNOT take immediate actions on your turn. Keep studying Genius. PHB page 268.
IMMEDIATE ACTION
✦ Trigger: Each immediate action—usually a
power—defines its specific trigger. The one type of
immediate action that every combatant can take is a
readied action (see “Ready an Action,” page 291).
✦ Once per Round: You can take only one immediate
action per round, either an immediate interrupt
or an immediate reaction. If you haven’t taken an
immediate action since the end of your last turn, you
can take one when a trigger allows you to. You can’t
take an immediate action on your own turn.